openfl
Version:
A fast, productive library for 2D cross-platform development.
64 lines (45 loc) • 1.81 kB
JavaScript
// Class: openfl.display3D._internal.assembler.Opcode
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
var $import = require("./../../../../import_stub").default;
function openfl_display3D__$internal_assembler_FS() {return require("./../../../../openfl/display3D/_internal/assembler/FS");}
function openfl_display3D__$internal_assembler_Flags() {return require("./../../../../openfl/display3D/_internal/assembler/Flags");}
// Constructor
var Opcode = function(dest,aformat,asize,bformat,bsize,opcode,simple,horizontal,fragonly,matrix) {
if(matrix == null) {
matrix = false;
}
if(fragonly == null) {
fragonly = false;
}
if(horizontal == null) {
horizontal = false;
}
this.a = new (openfl_display3D__$internal_assembler_FS().default)();
this.b = new (openfl_display3D__$internal_assembler_FS().default)();
this.flags = new (openfl_display3D__$internal_assembler_Flags().default)();
this.dest = dest;
this.a.format = aformat;
this.a.size = asize;
this.b.format = bformat;
this.b.size = bsize;
this.opcode = opcode;
this.flags.simple = simple;
this.flags.horizontal = horizontal;
this.flags.fragonly = fragonly;
this.flags.matrix = matrix;
}
// Meta
Opcode.__name__ = "openfl.display3D._internal.assembler.Opcode";
Opcode.__isInterface__ = false;
Opcode.prototype = {
};
Opcode.prototype.__class__ = Opcode.prototype.constructor = $hxClasses["openfl.display3D._internal.assembler.Opcode"] = Opcode;
// Init
// Statics
// Export
exports.default = Opcode;