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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display3D.Uniform var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; function lime_graphics__$WebGL2RenderContext_WebGL2RenderContext_$Impl_$() {return require("./../../lime/graphics/_WebGL2RenderContext/WebGL2RenderContext_Impl_");} function lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$() {return require("./../../lime/graphics/_WebGLRenderContext/WebGLRenderContext_Impl_");} function lime_utils_BytePointerData() {return require("./../../lime/utils/BytePointerData");} // Constructor var Uniform = function(context) { this.context = context; this.isDirty = true; var this1 = new (lime_utils_BytePointerData().default)(null,0); this.regDataPointer = this1; } // Meta Uniform.__name__ = "openfl.display3D.Uniform"; Uniform.__isInterface__ = false; Uniform.prototype = { flush: function() { var gl = this.context.gl; var index = this.regIndex * 4; switch(this.type) { case 35664: (lime_graphics__$WebGL2RenderContext_WebGL2RenderContext_$Impl_$().default).uniform2fv(gl,this.location,this.__getUniformRegisters(index,this.regCount * 2)); break; case 35665: var location = this.location; var data = this.__getUniformRegisters(index,this.regCount * 3); var srcOffset = null; if(srcOffset != null) { gl.uniform3fv(location,data,srcOffset,null); } else { gl.uniform3fv(location,data); } break; case 35666: var location1 = this.location; var data1 = this.__getUniformRegisters(index,this.regCount * 4); var srcOffset1 = null; if(srcOffset1 != null) { gl.uniform4fv(location1,data1,srcOffset1,null); } else { gl.uniform4fv(location1,data1); } break; case 35674: (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).uniformMatrix2fv(gl,this.location,false,this.__getUniformRegisters(index,this.size * 2 * 2)); break; case 35675: (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).uniformMatrix3fv(gl,this.location,false,this.__getUniformRegisters(index,this.size * 3 * 3)); break; case 35676: (lime_graphics__$WebGLRenderContext_WebGLRenderContext_$Impl_$().default).uniformMatrix4fv(gl,this.location,false,this.__getUniformRegisters(index,this.size * 4 * 4)); break; default: var location2 = this.location; var data2 = this.__getUniformRegisters(index,this.regCount * 4); var srcOffset2 = null; if(srcOffset2 != null) { gl.uniform4fv(location2,data2,srcOffset2,null); } else { gl.uniform4fv(location2,data2); } } }, __getUniformRegisters: function(index,size) { return this.regData.subarray(index,index + size); } }; Uniform.prototype.__class__ = Uniform.prototype.constructor = $hxClasses["openfl.display3D.Uniform"] = Uniform; // Init // Statics Uniform.__meta__ = { obj : { SuppressWarnings : ["checkstyle:FieldDocComment"]}} // Export exports.default = Uniform;