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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display._internal._DrawCommandReader.BeginShaderFillView_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../../hxClasses_stub").default; var $hxEnums = require("./../../../../hxEnums_stub").default; // Constructor var BeginShaderFillView_Impl_ = function(){} // Meta BeginShaderFillView_Impl_.__name__ = "openfl.display._internal._DrawCommandReader.BeginShaderFillView_Impl_"; BeginShaderFillView_Impl_.__isInterface__ = false; BeginShaderFillView_Impl_.prototype = { }; BeginShaderFillView_Impl_.prototype.__class__ = BeginShaderFillView_Impl_.prototype.constructor = $hxClasses["openfl.display._internal._DrawCommandReader.BeginShaderFillView_Impl_"] = BeginShaderFillView_Impl_; // Init // Statics BeginShaderFillView_Impl_._new = function(d) { var this1 = d; return this1; } BeginShaderFillView_Impl_.get_shaderBuffer = function(this1) { return this1.obj(0); } // Export exports.default = BeginShaderFillView_Impl_;