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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display._internal._DrawCommandReader.BeginBitmapFillView_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../../hxClasses_stub").default; var $hxEnums = require("./../../../../hxEnums_stub").default; // Constructor var BeginBitmapFillView_Impl_ = function(){} // Meta BeginBitmapFillView_Impl_.__name__ = "openfl.display._internal._DrawCommandReader.BeginBitmapFillView_Impl_"; BeginBitmapFillView_Impl_.__isInterface__ = false; BeginBitmapFillView_Impl_.prototype = { }; BeginBitmapFillView_Impl_.prototype.__class__ = BeginBitmapFillView_Impl_.prototype.constructor = $hxClasses["openfl.display._internal._DrawCommandReader.BeginBitmapFillView_Impl_"] = BeginBitmapFillView_Impl_; // Init // Statics BeginBitmapFillView_Impl_._new = function(d) { var this1 = d; return this1; } BeginBitmapFillView_Impl_.get_bitmap = function(this1) { return this1.obj(0); } BeginBitmapFillView_Impl_.get_matrix = function(this1) { return this1.obj(1); } BeginBitmapFillView_Impl_.get_repeat = function(this1) { return this1.bool(0); } BeginBitmapFillView_Impl_.get_smooth = function(this1) { return this1.bool(1); } // Export exports.default = BeginBitmapFillView_Impl_;