openfl
Version:
A fast, productive library for 2D cross-platform development.
52 lines (35 loc) • 1.29 kB
JavaScript
// Class: openfl.display._InterpolationMethod.InterpolationMethod_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var InterpolationMethod_Impl_ = function(){}
// Meta
InterpolationMethod_Impl_.__name__ = "openfl.display._InterpolationMethod.InterpolationMethod_Impl_";
InterpolationMethod_Impl_.__isInterface__ = false;
InterpolationMethod_Impl_.prototype = {
};
InterpolationMethod_Impl_.prototype.__class__ = InterpolationMethod_Impl_.prototype.constructor = $hxClasses["openfl.display._InterpolationMethod.InterpolationMethod_Impl_"] = InterpolationMethod_Impl_;
// Init
// Statics
InterpolationMethod_Impl_.fromInt = function(value) {
if(value == null) {
return null;
} else {
switch(value) {
case 0:
return "linearRGB";
case 1:
return "rgb";
default:
return null;
}
}
}
InterpolationMethod_Impl_.LINEAR_RGB = "linearRGB"
InterpolationMethod_Impl_.RGB = "rgb"
// Export
exports.default = InterpolationMethod_Impl_;