openfl
Version:
A fast, productive library for 2D cross-platform development.
59 lines (42 loc) • 1.57 kB
JavaScript
// Class: openfl.display.ShaderJob
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_EventDispatcher() {return require("./../../openfl/events/EventDispatcher");}
// Constructor
var ShaderJob = function(shader,target,width,height) {
if(height == null) {
height = 0;
}
if(width == null) {
width = 0;
}
(openfl_events_EventDispatcher().default).call(this);
this.height = height;
this.width = 0;
this.progress = 0;
}
// Meta
ShaderJob.__name__ = "openfl.display.ShaderJob";
ShaderJob.__isInterface__ = false;
ShaderJob.__super__ = (openfl_events_EventDispatcher().default);
ShaderJob.prototype = $extend((openfl_events_EventDispatcher().default).prototype, {
cancel: function() {
},
start: function(waitForCompletion) {
if(waitForCompletion == null) {
waitForCompletion = false;
}
}
});
ShaderJob.prototype.__class__ = ShaderJob.prototype.constructor = $hxClasses["openfl.display.ShaderJob"] = ShaderJob;
// Init
// Statics
ShaderJob.__meta__ = { fields : { target : { SuppressWarnings : ["checkstyle:Dynamic"]}, _ : { SuppressWarnings : ["checkstyle:Dynamic"]}}}
// Export
exports.default = ShaderJob;