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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display.ShaderJob var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_EventDispatcher() {return require("./../../openfl/events/EventDispatcher");} // Constructor var ShaderJob = function(shader,target,width,height) { if(height == null) { height = 0; } if(width == null) { width = 0; } (openfl_events_EventDispatcher().default).call(this); this.height = height; this.width = 0; this.progress = 0; } // Meta ShaderJob.__name__ = "openfl.display.ShaderJob"; ShaderJob.__isInterface__ = false; ShaderJob.__super__ = (openfl_events_EventDispatcher().default); ShaderJob.prototype = $extend((openfl_events_EventDispatcher().default).prototype, { cancel: function() { }, start: function(waitForCompletion) { if(waitForCompletion == null) { waitForCompletion = false; } } }); ShaderJob.prototype.__class__ = ShaderJob.prototype.constructor = $hxClasses["openfl.display.ShaderJob"] = ShaderJob; // Init // Statics ShaderJob.__meta__ = { fields : { target : { SuppressWarnings : ["checkstyle:Dynamic"]}, _ : { SuppressWarnings : ["checkstyle:Dynamic"]}}} // Export exports.default = ShaderJob;