openfl
Version:
A fast, productive library for 2D cross-platform development.
42 lines (23 loc) • 799 B
JavaScript
// Class: openfl.display.Scene
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var Scene = function(name,labels,numFrames) {
this.name = name;
this.labels = labels;
this.numFrames = numFrames;
}
// Meta
Scene.__name__ = "openfl.display.Scene";
Scene.__isInterface__ = false;
Scene.prototype = {
};
Scene.prototype.__class__ = Scene.prototype.constructor = $hxClasses["openfl.display.Scene"] = Scene;
// Init
// Statics
// Export
exports.default = Scene;