openfl
Version:
A fast, productive library for 2D cross-platform development.
50 lines (31 loc) • 1.4 kB
JavaScript
// Class: openfl.display.GraphicsTrianglePath
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
function openfl_display_IGraphicsPath() {return require("./../../openfl/display/IGraphicsPath");}
function openfl_display_IGraphicsData() {return require("./../../openfl/display/IGraphicsData");}
// Constructor
var GraphicsTrianglePath = function(vertices,indices,uvtData,culling) {
if(culling == null) {
culling = "none";
}
this.vertices = vertices;
this.indices = indices;
this.uvtData = uvtData;
this.culling = culling;
this.__graphicsDataType = 7;
}
// Meta
GraphicsTrianglePath.__name__ = "openfl.display.GraphicsTrianglePath";
GraphicsTrianglePath.__isInterface__ = false;
GraphicsTrianglePath.__interfaces__ = [(openfl_display_IGraphicsPath().default),(openfl_display_IGraphicsData().default)];
GraphicsTrianglePath.prototype = {
};
GraphicsTrianglePath.prototype.__class__ = GraphicsTrianglePath.prototype.constructor = $hxClasses["openfl.display.GraphicsTrianglePath"] = GraphicsTrianglePath;
// Init
// Statics
// Export
exports.default = GraphicsTrianglePath;