openfl
Version:
A fast, productive library for 2D cross-platform development.
46 lines (27 loc) • 1.2 kB
JavaScript
// Class: openfl.display.FrameLabel
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_EventDispatcher() {return require("./../../openfl/events/EventDispatcher");}
// Constructor
var FrameLabel = function(name,frame) {
(openfl_events_EventDispatcher().default).call(this);
this.name = name;
this.frame = frame;
}
// Meta
FrameLabel.__name__ = "openfl.display.FrameLabel";
FrameLabel.__isInterface__ = false;
FrameLabel.__super__ = (openfl_events_EventDispatcher().default);
FrameLabel.prototype = $extend((openfl_events_EventDispatcher().default).prototype, {
});
FrameLabel.prototype.__class__ = FrameLabel.prototype.constructor = $hxClasses["openfl.display.FrameLabel"] = FrameLabel;
// Init
// Statics
// Export
exports.default = FrameLabel;