openfl
Version:
A fast, productive library for 2D cross-platform development.
52 lines (34 loc) • 1.27 kB
JavaScript
// Class: lime.utils._Resource.Resource_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
var $import = require("./../../../import_stub").default;
function haxe_io_Bytes() {return require("./../../../haxe/io/Bytes");}
// Constructor
var Resource_Impl_ = function(){}
// Meta
Resource_Impl_.__name__ = "lime.utils._Resource.Resource_Impl_";
Resource_Impl_.__isInterface__ = false;
Resource_Impl_.prototype = {
};
Resource_Impl_.prototype.__class__ = Resource_Impl_.prototype.constructor = $hxClasses["lime.utils._Resource.Resource_Impl_"] = Resource_Impl_;
// Init
// Statics
Resource_Impl_._new = function(size) {
if(size == null) {
size = 0;
}
var this1 = (haxe_io_Bytes().default).alloc(size);
return this1;
}
Resource_Impl_.__fromString = function(value) {
return (haxe_io_Bytes().default).ofString(value);
}
Resource_Impl_.__toString = function(value) {
return value.toString();
}
// Export
exports.default = Resource_Impl_;