openfl
Version:
A fast, productive library for 2D cross-platform development.
50 lines (32 loc) • 1.32 kB
JavaScript
// Class: lime.utils._Assets.LibrarySymbol
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
var $import = require("./../../../import_stub").default;
function lime_utils_Assets() {return require("./../../../lime/utils/Assets");}
// Constructor
var LibrarySymbol = function(id) {
var colonIndex = id.indexOf(":");
this.libraryName = id.substring(0,colonIndex);
this.symbolName = id.substring(colonIndex + 1);
this.library = (lime_utils_Assets().default).getLibrary(this.libraryName);
}
// Meta
LibrarySymbol.__name__ = "lime.utils._Assets.LibrarySymbol";
LibrarySymbol.__isInterface__ = false;
LibrarySymbol.prototype = {
isLocal: function(type) {
return this.library.isLocal(this.symbolName,type);
},
exists: function(type) {
return this.library.exists(this.symbolName,type);
}
};
LibrarySymbol.prototype.__class__ = LibrarySymbol.prototype.constructor = $hxClasses["lime.utils._Assets.LibrarySymbol"] = LibrarySymbol;
// Init
// Statics
// Export
exports.default = LibrarySymbol;