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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.ui._GamepadButton.GamepadButton_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; // Constructor var GamepadButton_Impl_ = function(){} // Meta GamepadButton_Impl_.__name__ = "lime.ui._GamepadButton.GamepadButton_Impl_"; GamepadButton_Impl_.__isInterface__ = false; GamepadButton_Impl_.prototype = { }; GamepadButton_Impl_.prototype.__class__ = GamepadButton_Impl_.prototype.constructor = $hxClasses["lime.ui._GamepadButton.GamepadButton_Impl_"] = GamepadButton_Impl_; // Init // Statics GamepadButton_Impl_.toString = function(this1) { switch(this1) { case 0: return "A"; case 1: return "B"; case 2: return "X"; case 3: return "Y"; case 4: return "BACK"; case 5: return "GUIDE"; case 6: return "START"; case 7: return "LEFT_STICK"; case 8: return "RIGHT_STICK"; case 9: return "LEFT_SHOULDER"; case 10: return "RIGHT_SHOULDER"; case 11: return "DPAD_UP"; case 12: return "DPAD_DOWN"; case 13: return "DPAD_LEFT"; case 14: return "DPAD_RIGHT"; default: return "UNKNOWN (" + this1 + ")"; } } GamepadButton_Impl_.A = 0 GamepadButton_Impl_.B = 1 GamepadButton_Impl_.X = 2 GamepadButton_Impl_.Y = 3 GamepadButton_Impl_.BACK = 4 GamepadButton_Impl_.GUIDE = 5 GamepadButton_Impl_.START = 6 GamepadButton_Impl_.LEFT_STICK = 7 GamepadButton_Impl_.RIGHT_STICK = 8 GamepadButton_Impl_.LEFT_SHOULDER = 9 GamepadButton_Impl_.RIGHT_SHOULDER = 10 GamepadButton_Impl_.DPAD_UP = 11 GamepadButton_Impl_.DPAD_DOWN = 12 GamepadButton_Impl_.DPAD_LEFT = 13 GamepadButton_Impl_.DPAD_RIGHT = 14 // Export exports.default = GamepadButton_Impl_;