openfl
Version:
A fast, productive library for 2D cross-platform development.
87 lines (70 loc) • 1.92 kB
JavaScript
// Class: lime.ui._GamepadButton.GamepadButton_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var GamepadButton_Impl_ = function(){}
// Meta
GamepadButton_Impl_.__name__ = "lime.ui._GamepadButton.GamepadButton_Impl_";
GamepadButton_Impl_.__isInterface__ = false;
GamepadButton_Impl_.prototype = {
};
GamepadButton_Impl_.prototype.__class__ = GamepadButton_Impl_.prototype.constructor = $hxClasses["lime.ui._GamepadButton.GamepadButton_Impl_"] = GamepadButton_Impl_;
// Init
// Statics
GamepadButton_Impl_.toString = function(this1) {
switch(this1) {
case 0:
return "A";
case 1:
return "B";
case 2:
return "X";
case 3:
return "Y";
case 4:
return "BACK";
case 5:
return "GUIDE";
case 6:
return "START";
case 7:
return "LEFT_STICK";
case 8:
return "RIGHT_STICK";
case 9:
return "LEFT_SHOULDER";
case 10:
return "RIGHT_SHOULDER";
case 11:
return "DPAD_UP";
case 12:
return "DPAD_DOWN";
case 13:
return "DPAD_LEFT";
case 14:
return "DPAD_RIGHT";
default:
return "UNKNOWN (" + this1 + ")";
}
}
GamepadButton_Impl_.A = 0
GamepadButton_Impl_.B = 1
GamepadButton_Impl_.X = 2
GamepadButton_Impl_.Y = 3
GamepadButton_Impl_.BACK = 4
GamepadButton_Impl_.GUIDE = 5
GamepadButton_Impl_.START = 6
GamepadButton_Impl_.LEFT_STICK = 7
GamepadButton_Impl_.RIGHT_STICK = 8
GamepadButton_Impl_.LEFT_SHOULDER = 9
GamepadButton_Impl_.RIGHT_SHOULDER = 10
GamepadButton_Impl_.DPAD_UP = 11
GamepadButton_Impl_.DPAD_DOWN = 12
GamepadButton_Impl_.DPAD_LEFT = 13
GamepadButton_Impl_.DPAD_RIGHT = 14
// Export
exports.default = GamepadButton_Impl_;