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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.ui._GamepadAxis.GamepadAxis_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; // Constructor var GamepadAxis_Impl_ = function(){} // Meta GamepadAxis_Impl_.__name__ = "lime.ui._GamepadAxis.GamepadAxis_Impl_"; GamepadAxis_Impl_.__isInterface__ = false; GamepadAxis_Impl_.prototype = { }; GamepadAxis_Impl_.prototype.__class__ = GamepadAxis_Impl_.prototype.constructor = $hxClasses["lime.ui._GamepadAxis.GamepadAxis_Impl_"] = GamepadAxis_Impl_; // Init // Statics GamepadAxis_Impl_.toString = function(this1) { switch(this1) { case 0: return "LEFT_X"; case 1: return "LEFT_Y"; case 2: return "RIGHT_X"; case 3: return "RIGHT_Y"; case 4: return "TRIGGER_LEFT"; case 5: return "TRIGGER_RIGHT"; default: return "UNKNOWN (" + this1 + ")"; } } GamepadAxis_Impl_.LEFT_X = 0 GamepadAxis_Impl_.LEFT_Y = 1 GamepadAxis_Impl_.RIGHT_X = 2 GamepadAxis_Impl_.RIGHT_Y = 3 GamepadAxis_Impl_.TRIGGER_LEFT = 4 GamepadAxis_Impl_.TRIGGER_RIGHT = 5 // Export exports.default = GamepadAxis_Impl_;