openfl
Version:
A fast, productive library for 2D cross-platform development.
60 lines (43 loc) • 1.35 kB
JavaScript
// Class: lime.ui._GamepadAxis.GamepadAxis_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var GamepadAxis_Impl_ = function(){}
// Meta
GamepadAxis_Impl_.__name__ = "lime.ui._GamepadAxis.GamepadAxis_Impl_";
GamepadAxis_Impl_.__isInterface__ = false;
GamepadAxis_Impl_.prototype = {
};
GamepadAxis_Impl_.prototype.__class__ = GamepadAxis_Impl_.prototype.constructor = $hxClasses["lime.ui._GamepadAxis.GamepadAxis_Impl_"] = GamepadAxis_Impl_;
// Init
// Statics
GamepadAxis_Impl_.toString = function(this1) {
switch(this1) {
case 0:
return "LEFT_X";
case 1:
return "LEFT_Y";
case 2:
return "RIGHT_X";
case 3:
return "RIGHT_Y";
case 4:
return "TRIGGER_LEFT";
case 5:
return "TRIGGER_RIGHT";
default:
return "UNKNOWN (" + this1 + ")";
}
}
GamepadAxis_Impl_.LEFT_X = 0
GamepadAxis_Impl_.LEFT_Y = 1
GamepadAxis_Impl_.RIGHT_X = 2
GamepadAxis_Impl_.RIGHT_Y = 3
GamepadAxis_Impl_.TRIGGER_LEFT = 4
GamepadAxis_Impl_.TRIGGER_RIGHT = 5
// Export
exports.default = GamepadAxis_Impl_;