openfl
Version:
A fast, productive library for 2D cross-platform development.
51 lines (33 loc) • 1.3 kB
JavaScript
// Class: lime.ui.Touch
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function lime_app__$Event_$lime_$ui_$Touch_$Void() {return require("./../../lime/app/_Event_lime_ui_Touch_Void");}
// Constructor
var Touch = function(x,y,id,dx,dy,pressure,device) {
this.x = x;
this.y = y;
this.id = id;
this.dx = dx;
this.dy = dy;
this.pressure = pressure;
this.device = device;
}
// Meta
Touch.__name__ = "lime.ui.Touch";
Touch.__isInterface__ = false;
Touch.prototype = {
};
Touch.prototype.__class__ = Touch.prototype.constructor = $hxClasses["lime.ui.Touch"] = Touch;
// Init
// Statics
Touch.onCancel = new (lime_app__$Event_$lime_$ui_$Touch_$Void().default)()
Touch.onEnd = new (lime_app__$Event_$lime_$ui_$Touch_$Void().default)()
Touch.onMove = new (lime_app__$Event_$lime_$ui_$Touch_$Void().default)()
Touch.onStart = new (lime_app__$Event_$lime_$ui_$Touch_$Void().default)()
// Export
exports.default = Touch;