openfl
Version:
A fast, productive library for 2D cross-platform development.
78 lines (62 loc) • 2.59 kB
JavaScript
// Class: lime.ui.Gamepad
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function lime_ui_Joystick() {return require("./../../lime/ui/Joystick");}
function haxe_ds_IntMap() {return require("./../../haxe/ds/IntMap");}
function lime_app__$Event_$lime_$ui_$Gamepad_$Void() {return require("./../../lime/app/_Event_lime_ui_Gamepad_Void");}
function lime_app__$Event_$Void_$Void() {return require("./../../lime/app/_Event_Void_Void");}
function lime_app__$Event_$lime_$ui_$GamepadButton_$Void() {return require("./../../lime/app/_Event_lime_ui_GamepadButton_Void");}
function lime_app__$Event_$lime_$ui_$GamepadAxis_$Float_$Void() {return require("./../../lime/app/_Event_lime_ui_GamepadAxis_Float_Void");}
// Constructor
var Gamepad = function(id) {
this.onDisconnect = new (lime_app__$Event_$Void_$Void().default)();
this.onButtonUp = new (lime_app__$Event_$lime_$ui_$GamepadButton_$Void().default)();
this.onButtonDown = new (lime_app__$Event_$lime_$ui_$GamepadButton_$Void().default)();
this.onAxisMove = new (lime_app__$Event_$lime_$ui_$GamepadAxis_$Float_$Void().default)();
this.id = id;
this.connected = true;
}
// Meta
Gamepad.__name__ = "lime.ui.Gamepad";
Gamepad.__isInterface__ = false;
Gamepad.prototype = {
get_guid: function() {
var devices = (lime_ui_Joystick().default).__getDeviceData();
return devices[this.id].id;
},
get_name: function() {
var devices = (lime_ui_Joystick().default).__getDeviceData();
return devices[this.id].id;
}
};
Gamepad.prototype.__class__ = Gamepad.prototype.constructor = $hxClasses["lime.ui.Gamepad"] = Gamepad;
// Init
// Statics
Gamepad.addMappings = function(mappings) {
}
Gamepad.__connect = function(id) {
if(!Gamepad.devices.exists(id)) {
var gamepad = new Gamepad(id);
Gamepad.devices.set(id,gamepad);
Gamepad.onConnect.dispatch(gamepad);
}
}
Gamepad.__disconnect = function(id) {
var gamepad = Gamepad.devices.get(id);
if(gamepad != null) {
gamepad.connected = false;
}
Gamepad.devices.remove(id);
if(gamepad != null) {
gamepad.onDisconnect.dispatch();
}
}
Gamepad.devices = new (haxe_ds_IntMap().default)()
Gamepad.onConnect = new (lime_app__$Event_$lime_$ui_$Gamepad_$Void().default)()
// Export
exports.default = Gamepad;