openfl
Version:
A fast, productive library for 2D cross-platform development.
48 lines (30 loc) • 1.18 kB
JavaScript
// Class: lime.text.harfbuzz._HBLanguage.HBLanguage_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
var $import = require("./../../../../import_stub").default;
// Constructor
var HBLanguage_Impl_ = function(){}
// Meta
HBLanguage_Impl_.__name__ = "lime.text.harfbuzz._HBLanguage.HBLanguage_Impl_";
HBLanguage_Impl_.__isInterface__ = false;
HBLanguage_Impl_.prototype = {
};
HBLanguage_Impl_.prototype.__class__ = HBLanguage_Impl_.prototype.constructor = $hxClasses["lime.text.harfbuzz._HBLanguage.HBLanguage_Impl_"] = HBLanguage_Impl_;
// Init
// Statics
HBLanguage_Impl_._new = function(language) {
var this1 = null;
return this1;
}
HBLanguage_Impl_.toString = function(this1) {
return null;
}
HBLanguage_Impl_.fromString = function(value) {
return HBLanguage_Impl_._new(value);
}
// Export
exports.default = HBLanguage_Impl_;