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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.text.harfbuzz._HBFace.HBFace_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../../hxClasses_stub").default; var $hxEnums = require("./../../../../hxEnums_stub").default; // Constructor var HBFace_Impl_ = function(){} // Meta HBFace_Impl_.__name__ = "lime.text.harfbuzz._HBFace.HBFace_Impl_"; HBFace_Impl_.__isInterface__ = false; HBFace_Impl_.prototype = { }; HBFace_Impl_.prototype.__class__ = HBFace_Impl_.prototype.constructor = $hxClasses["lime.text.harfbuzz._HBFace.HBFace_Impl_"] = HBFace_Impl_; // Init // Statics HBFace_Impl_._new = function(blob,index) { var this1 = null; return this1; } HBFace_Impl_.get_empty = function() { return null; } HBFace_Impl_.get_glyphCount = function(this1) { return 0; } HBFace_Impl_.set_glyphCount = function(this1,value) { return value; } HBFace_Impl_.get_immutable = function(this1) { return false; } HBFace_Impl_.get_index = function(this1) { return 0; } HBFace_Impl_.set_index = function(this1,value) { return value; } HBFace_Impl_.get_upem = function(this1) { return 0; } HBFace_Impl_.set_upem = function(this1,value) { return value; } // Export exports.default = HBFace_Impl_;