openfl
Version:
A fast, productive library for 2D cross-platform development.
41 lines (23 loc) • 848 B
JavaScript
// Class: lime.text._Glyph.Glyph_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var Glyph_Impl_ = function(){}
// Meta
Glyph_Impl_.__name__ = "lime.text._Glyph.Glyph_Impl_";
Glyph_Impl_.__isInterface__ = false;
Glyph_Impl_.prototype = {
};
Glyph_Impl_.prototype.__class__ = Glyph_Impl_.prototype.constructor = $hxClasses["lime.text._Glyph.Glyph_Impl_"] = Glyph_Impl_;
// Init
// Statics
Glyph_Impl_._new = function(i) {
var this1 = i;
return this1;
}
// Export
exports.default = Glyph_Impl_;