openfl
Version:
A fast, productive library for 2D cross-platform development.
68 lines (51 loc) • 1.62 kB
JavaScript
// Class: lime.system.Sensor
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function haxe_ds_IntMap() {return require("./../../haxe/ds/IntMap");}
function lime_app__$Event_$Float_$Float_$Float_$Void() {return require("./../../lime/app/_Event_Float_Float_Float_Void");}
// Constructor
var Sensor = function(type,id) {
this.onUpdate = new (lime_app__$Event_$Float_$Float_$Float_$Void().default)();
this.type = type;
this.id = id;
}
// Meta
Sensor.__name__ = "lime.system.Sensor";
Sensor.__isInterface__ = false;
Sensor.prototype = {
};
Sensor.prototype.__class__ = Sensor.prototype.constructor = $hxClasses["lime.system.Sensor"] = Sensor;
// Init
// Statics
Sensor.getSensors = function(type) {
if(type == null) {
return Sensor.sensors.slice();
} else {
var result = [];
var _g = 0;
var _g1 = Sensor.sensors;
while(_g < _g1.length) {
var sensor = _g1[_g];
++_g;
if(sensor.type == type) {
result.push(sensor);
}
}
return result;
}
}
Sensor.registerSensor = function(type,id) {
var sensor = new Sensor(type,id);
Sensor.sensors.push(sensor);
Sensor.sensorByID.set(id,sensor);
return sensor;
}
Sensor.sensorByID = new (haxe_ds_IntMap().default)()
Sensor.sensors = []
// Export
exports.default = Sensor;