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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.media.openal._ALDevice.ALDevice_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../../hxClasses_stub").default; var $hxEnums = require("./../../../../hxEnums_stub").default; // Constructor var ALDevice_Impl_ = function(){} // Meta ALDevice_Impl_.__name__ = "lime.media.openal._ALDevice.ALDevice_Impl_"; ALDevice_Impl_.__isInterface__ = false; ALDevice_Impl_.prototype = { }; ALDevice_Impl_.prototype.__class__ = ALDevice_Impl_.prototype.constructor = $hxClasses["lime.media.openal._ALDevice.ALDevice_Impl_"] = ALDevice_Impl_; // Init // Statics ALDevice_Impl_._new = function(handle) { var this1 = handle; return this1; } // Export exports.default = ALDevice_Impl_;