openfl
Version:
A fast, productive library for 2D cross-platform development.
41 lines (23 loc) • 1.13 kB
JavaScript
// Class: lime.media.openal._ALAuxiliaryEffectSlot.ALAuxiliaryEffectSlot_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
// Constructor
var ALAuxiliaryEffectSlot_Impl_ = function(){}
// Meta
ALAuxiliaryEffectSlot_Impl_.__name__ = "lime.media.openal._ALAuxiliaryEffectSlot.ALAuxiliaryEffectSlot_Impl_";
ALAuxiliaryEffectSlot_Impl_.__isInterface__ = false;
ALAuxiliaryEffectSlot_Impl_.prototype = {
};
ALAuxiliaryEffectSlot_Impl_.prototype.__class__ = ALAuxiliaryEffectSlot_Impl_.prototype.constructor = $hxClasses["lime.media.openal._ALAuxiliaryEffectSlot.ALAuxiliaryEffectSlot_Impl_"] = ALAuxiliaryEffectSlot_Impl_;
// Init
// Statics
ALAuxiliaryEffectSlot_Impl_._new = function(handle) {
var this1 = handle;
return this1;
}
// Export
exports.default = ALAuxiliaryEffectSlot_Impl_;