openfl
Version:
A fast, productive library for 2D cross-platform development.
55 lines (37 loc) • 2.17 kB
JavaScript
// Class: lime.graphics.opengl._GLProgram.GLProgram_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
var $import = require("./../../../../import_stub").default;
function lime_graphics_opengl__$GLShader_GLShader_$Impl_$() {return require("./../../../../lime/graphics/opengl/_GLShader/GLShader_Impl_");}
function lime_graphics_opengl_GL() {return require("./../../../../lime/graphics/opengl/GL");}
function lime_utils_Log() {return require("./../../../../lime/utils/Log");}
// Constructor
var GLProgram_Impl_ = function(){}
// Meta
GLProgram_Impl_.__name__ = "lime.graphics.opengl._GLProgram.GLProgram_Impl_";
GLProgram_Impl_.__isInterface__ = false;
GLProgram_Impl_.prototype = {
};
GLProgram_Impl_.prototype.__class__ = GLProgram_Impl_.prototype.constructor = $hxClasses["lime.graphics.opengl._GLProgram.GLProgram_Impl_"] = GLProgram_Impl_;
// Init
// Statics
GLProgram_Impl_.fromSources = function(gl,vertexSource,fragmentSource) {
var vertexShader = (lime_graphics_opengl__$GLShader_GLShader_$Impl_$().default).fromSource(gl,vertexSource,gl.VERTEX_SHADER);
var fragmentShader = (lime_graphics_opengl__$GLShader_GLShader_$Impl_$().default).fromSource(gl,fragmentSource,gl.FRAGMENT_SHADER);
var program = gl.createProgram();
gl.attachShader(program,vertexShader);
gl.attachShader(program,fragmentShader);
gl.linkProgram(program);
if(gl.getProgramParameter(program,35714) == 0) {
var message = "Unable to initialize the shader program";
message += "\n" + (lime_graphics_opengl_GL().default).getProgramInfoLog(program);
(lime_utils_Log().default).error(message,{ fileName : "../node_modules/lime/src/lime/graphics/opengl/GLProgram.hx", lineNumber : 39, className : "lime.graphics.opengl._GLProgram.GLProgram_Impl_", methodName : "fromSources"});
}
return program;
}
// Export
exports.default = GLProgram_Impl_;