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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.graphics.opengl._GLProgram.GLProgram_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../../hxClasses_stub").default; var $hxEnums = require("./../../../../hxEnums_stub").default; var $import = require("./../../../../import_stub").default; function lime_graphics_opengl__$GLShader_GLShader_$Impl_$() {return require("./../../../../lime/graphics/opengl/_GLShader/GLShader_Impl_");} function lime_graphics_opengl_GL() {return require("./../../../../lime/graphics/opengl/GL");} function lime_utils_Log() {return require("./../../../../lime/utils/Log");} // Constructor var GLProgram_Impl_ = function(){} // Meta GLProgram_Impl_.__name__ = "lime.graphics.opengl._GLProgram.GLProgram_Impl_"; GLProgram_Impl_.__isInterface__ = false; GLProgram_Impl_.prototype = { }; GLProgram_Impl_.prototype.__class__ = GLProgram_Impl_.prototype.constructor = $hxClasses["lime.graphics.opengl._GLProgram.GLProgram_Impl_"] = GLProgram_Impl_; // Init // Statics GLProgram_Impl_.fromSources = function(gl,vertexSource,fragmentSource) { var vertexShader = (lime_graphics_opengl__$GLShader_GLShader_$Impl_$().default).fromSource(gl,vertexSource,gl.VERTEX_SHADER); var fragmentShader = (lime_graphics_opengl__$GLShader_GLShader_$Impl_$().default).fromSource(gl,fragmentSource,gl.FRAGMENT_SHADER); var program = gl.createProgram(); gl.attachShader(program,vertexShader); gl.attachShader(program,fragmentShader); gl.linkProgram(program); if(gl.getProgramParameter(program,35714) == 0) { var message = "Unable to initialize the shader program"; message += "\n" + (lime_graphics_opengl_GL().default).getProgramInfoLog(program); (lime_utils_Log().default).error(message,{ fileName : "../node_modules/lime/src/lime/graphics/opengl/GLProgram.hx", lineNumber : 39, className : "lime.graphics.opengl._GLProgram.GLProgram_Impl_", methodName : "fromSources"}); } return program; } // Export exports.default = GLProgram_Impl_;