openfl
Version:
A fast, productive library for 2D cross-platform development.
49 lines (31 loc) • 1.36 kB
JavaScript
// Class: lime.graphics._OpenGLES2RenderContext.OpenGLES2RenderContext_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var OpenGLES2RenderContext_Impl_ = function(){}
// Meta
OpenGLES2RenderContext_Impl_.__name__ = "lime.graphics._OpenGLES2RenderContext.OpenGLES2RenderContext_Impl_";
OpenGLES2RenderContext_Impl_.__isInterface__ = false;
OpenGLES2RenderContext_Impl_.prototype = {
};
OpenGLES2RenderContext_Impl_.prototype.__class__ = OpenGLES2RenderContext_Impl_.prototype.constructor = $hxClasses["lime.graphics._OpenGLES2RenderContext.OpenGLES2RenderContext_Impl_"] = OpenGLES2RenderContext_Impl_;
// Init
// Statics
OpenGLES2RenderContext_Impl_.fromGL = function(gl) {
return null;
}
OpenGLES2RenderContext_Impl_.fromOpenGLES3RenderContext = function(gl) {
return null;
}
OpenGLES2RenderContext_Impl_.fromRenderContext = function(context) {
return null;
}
OpenGLES2RenderContext_Impl_.fromWebGLRenderContext = function(gl) {
return null;
}
// Export
exports.default = OpenGLES2RenderContext_Impl_;