openfl
Version:
A fast, productive library for 2D cross-platform development.
40 lines (22 loc) • 1.11 kB
JavaScript
// Class: lime.graphics._Canvas2DRenderContext.Canvas2DRenderContext_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var Canvas2DRenderContext_Impl_ = function(){}
// Meta
Canvas2DRenderContext_Impl_.__name__ = "lime.graphics._Canvas2DRenderContext.Canvas2DRenderContext_Impl_";
Canvas2DRenderContext_Impl_.__isInterface__ = false;
Canvas2DRenderContext_Impl_.prototype = {
};
Canvas2DRenderContext_Impl_.prototype.__class__ = Canvas2DRenderContext_Impl_.prototype.constructor = $hxClasses["lime.graphics._Canvas2DRenderContext.Canvas2DRenderContext_Impl_"] = Canvas2DRenderContext_Impl_;
// Init
// Statics
Canvas2DRenderContext_Impl_.fromRenderContext = function(context) {
return context.canvas2D;
}
// Export
exports.default = Canvas2DRenderContext_Impl_;