openfl
Version:
A fast, productive library for 2D cross-platform development.
47 lines (29 loc) • 1.14 kB
JavaScript
// Class: lime.app.Module
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function lime_app_IModule() {return require("./../../lime/app/IModule");}
function lime_app__$Event_$Int_$Void() {return require("./../../lime/app/_Event_Int_Void");}
// Constructor
var Module = function() {
this.onExit = new (lime_app__$Event_$Int_$Void().default)();
}
// Meta
Module.__name__ = "lime.app.Module";
Module.__isInterface__ = false;
Module.__interfaces__ = [(lime_app_IModule().default)];
Module.prototype = {
__registerLimeModule: function(application) {
},
__unregisterLimeModule: function(application) {
}
};
Module.prototype.__class__ = Module.prototype.constructor = $hxClasses["lime.app.Module"] = Module;
// Init
// Statics
// Export
exports.default = Module;