openfl
Version:
A fast, productive library for 2D cross-platform development.
42 lines (23 loc) • 921 B
JavaScript
// Class: lime._internal.backend.html5.GameDeviceData
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
// Constructor
var GameDeviceData = function() {
this.connected = true;
this.buttons = [];
this.axes = [];
}
// Meta
GameDeviceData.__name__ = "lime._internal.backend.html5.GameDeviceData";
GameDeviceData.__isInterface__ = false;
GameDeviceData.prototype = {
};
GameDeviceData.prototype.__class__ = GameDeviceData.prototype.constructor = $hxClasses["lime._internal.backend.html5.GameDeviceData"] = GameDeviceData;
// Init
// Statics
// Export
exports.default = GameDeviceData;