openfl
Version:
A fast, productive library for 2D cross-platform development.
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JavaScript
// Class: haxe.zip.Uncompress
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function haxe_zip_InflateImpl() {return require("./../../haxe/zip/InflateImpl");}
function haxe_io_BytesInput() {return require("./../../haxe/io/BytesInput");}
// Constructor
var Uncompress = function(){}
// Meta
Uncompress.__name__ = "haxe.zip.Uncompress";
Uncompress.__isInterface__ = false;
Uncompress.prototype = {
};
Uncompress.prototype.__class__ = Uncompress.prototype.constructor = $hxClasses["haxe.zip.Uncompress"] = Uncompress;
// Init
// Statics
Uncompress.run = function(src,bufsize) {
return (haxe_zip_InflateImpl().default).run(new (haxe_io_BytesInput().default)(src),bufsize);
}
// Export
exports.default = Uncompress;