openfl
Version:
A fast, productive library for 2D cross-platform development.
42 lines (24 loc) • 970 B
JavaScript
// Class: haxe.zip.Compress
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function js__$Boot_HaxeError() {return require("./../../js/_Boot/HaxeError");}
// Constructor
var Compress = function(){}
// Meta
Compress.__name__ = "haxe.zip.Compress";
Compress.__isInterface__ = false;
Compress.prototype = {
};
Compress.prototype.__class__ = Compress.prototype.constructor = $hxClasses["haxe.zip.Compress"] = Compress;
// Init
// Statics
Compress.run = function(s,level) {
throw new (js__$Boot_HaxeError().default)("Not implemented for this platform");
}
// Export
exports.default = Compress;