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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: haxe.io._Float32Array.Float32Array_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; var $import = require("./../../../import_stub").default; // Constructor var Float32Array_Impl_ = function(){} // Meta Float32Array_Impl_.__name__ = "haxe.io._Float32Array.Float32Array_Impl_"; Float32Array_Impl_.__isInterface__ = false; Float32Array_Impl_.prototype = { }; Float32Array_Impl_.prototype.__class__ = Float32Array_Impl_.prototype.constructor = $hxClasses["haxe.io._Float32Array.Float32Array_Impl_"] = Float32Array_Impl_; // Init // Statics Float32Array_Impl_.fromBytes = function(bytes,bytePos,length) { if(bytePos == null) { bytePos = 0; } if(length == null) { length = bytes.length - bytePos >> 2; } return new Float32Array(bytes.getData(),bytePos,length); } // Export exports.default = Float32Array_Impl_;