openfl
Version:
A fast, productive library for 2D cross-platform development.
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JavaScript
// Class: haxe._Unserializer.DefaultResolver
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function Type() {return require("./../../Type");}
// Constructor
var DefaultResolver = function() {
}
// Meta
DefaultResolver.__name__ = "haxe._Unserializer.DefaultResolver";
DefaultResolver.__isInterface__ = false;
DefaultResolver.prototype = {
resolveClass: function(name) {
return (Type().default).resolveClass(name);
},
resolveEnum: function(name) {
return (Type().default).resolveEnum(name);
}
};
DefaultResolver.prototype.__class__ = DefaultResolver.prototype.constructor = $hxClasses["haxe._Unserializer.DefaultResolver"] = DefaultResolver;
// Init
// Statics
// Export
exports.default = DefaultResolver;