openfl
Version:
A fast, productive library for 2D cross-platform development.
41 lines (22 loc) • 802 B
JavaScript
// Class: format.jpg._Writer.BitString
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var BitString = function(l,v) {
this.len = l;
this.val = v;
}
// Meta
BitString.__name__ = "format.jpg._Writer.BitString";
BitString.__isInterface__ = false;
BitString.prototype = {
};
BitString.prototype.__class__ = BitString.prototype.constructor = $hxClasses["format.jpg._Writer.BitString"] = BitString;
// Init
// Statics
// Export
exports.default = BitString;