openfl
Version:
A fast, productive library for 2D cross-platform development.
57 lines (39 loc) • 1.23 kB
JavaScript
// Class: StringBuf
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./hxClasses_stub").default;
var $hxEnums = require("./hxEnums_stub").default;
var $import = require("./import_stub").default;
function Std() {return require("./Std");}
function HxOverrides() {return require("./HxOverrides");}
// Constructor
var StringBuf = function() {
this.b = "";
}
// Meta
StringBuf.__name__ = "StringBuf";
StringBuf.__isInterface__ = false;
StringBuf.prototype = {
get_length: function() {
return this.b.length;
},
add: function(x) {
this.b += (Std().default).string(x);
},
addChar: function(c) {
this.b += String.fromCodePoint(c);
},
addSub: function(s,pos,len) {
this.b += len == null ? (HxOverrides().default).substr(s,pos,null) : (HxOverrides().default).substr(s,pos,len);
},
toString: function() {
return this.b;
}
};
StringBuf.prototype.__class__ = StringBuf.prototype.constructor = $hxClasses["StringBuf"] = StringBuf;
// Init
// Statics
// Export
exports.default = StringBuf;