openfl
Version:
A fast, productive library for 2D cross-platform development.
84 lines (67 loc) • 1.89 kB
JavaScript
// Class: Std
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./hxClasses_stub").default;
var $hxEnums = require("./hxEnums_stub").default;
var $import = require("./import_stub").default;
function js_Boot() {return require("./js/Boot");}
function StringTools() {return require("./StringTools");}
// Constructor
var Std = function(){}
// Meta
Std.__name__ = "Std";
Std.__isInterface__ = false;
Std.prototype = {
};
Std.prototype.__class__ = Std.prototype.constructor = $hxClasses["Std"] = Std;
// Init
{
String.prototype.__class__ = $hxClasses["String"] = String
String.__name__ = "String";
$hxClasses["Array"] = Array
Array.__name__ = "Array";
Date.prototype.__class__ = $hxClasses["Date"] = Date;
Date.__name__ = "Date";
var Int = $hxClasses["Int"] = { };
var Dynamic = $hxClasses["Dynamic"] = { };
var Float = $hxClasses["Float"] = Number;
var Bool = $hxClasses["Bool"] = Boolean;
var Class = $hxClasses["Class"] = { };
var Enum = $hxClasses["Enum"] = { };
};
// Statics
Std.is = function(v,t) {
return (js_Boot().default).__instanceof(v,t);
}
Std.string = function(s) {
return (js_Boot().default).__string_rec(s,"");
}
Std.int = function(x) {
return x | 0;
}
Std.parseInt = function(x) {
if(x != null) {
var _g = 0;
var _g1 = x.length;
while(_g < _g1) {
var i = _g++;
var c = (StringTools().default).fastCodeAt(x,i);
if(c <= 8 || c >= 14 && c != 32 && c != 45) {
var v = parseInt(x, (x[(i + 1)]=="x" || x[(i + 1)]=="X") ? 16 : 10);
if(isNaN(v)) {
return null;
} else {
return v;
}
}
}
}
return null;
}
Std.parseFloat = function(x) {
return parseFloat(x);
}
// Export
exports.default = Std;