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openfl

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A fast, productive library for 2D cross-platform development.

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import IAssetCache from "./IAssetCache"; import BitmapData from "./../display/BitmapData"; import Sound from "./../media/Sound"; import Font from "./../text/Font"; declare namespace openfl.utils { /*@:dox(hide)*/ export class AssetCache extends IAssetCache { public enabled:boolean; protected get_enabled ():boolean; protected set_enabled (value:boolean):boolean; public constructor (); public clear (prefix?:string):void; public getBitmapData (id:string):BitmapData; public getFont (id:string):Font; public getSound (id:string):Sound; public hasBitmapData (id:string):boolean; public hasFont (id:string):boolean; public hasSound (id:string):boolean; public removeBitmapData (id:string):boolean; public removeFont (id:string):boolean; public removeSound (id:string):boolean; public setBitmapData (id:string, bitmapData:BitmapData):void; public setFont (id:string, font:Font):void; public setSound (id:string, sound:Sound):void; protected get_enabled ():boolean; protected set_enabled (value:boolean):boolean; } } export default openfl.utils.AssetCache;