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openfl

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A fast, productive library for 2D cross-platform development.

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declare namespace openfl.system { export class Security { // #if flash // @:noCompletion @:dox(hide) @:require(flash10_1) public static var APPLICATION:string; // #end public static LOCAL_TRUSTED:string; public static LOCAL_WITH_FILE:string; public static LOCAL_WITH_NETWORK:string; public static REMOTE:string; public static disableAVM1Loading:boolean; public static exactSettings:boolean; // #if flash // @:noCompletion @:dox(hide) @:require(flash11) public static var pageDomain (default, null):string; // #end public static readonly sandboxType:string; public static allowDomain (p1?:any, p2?:any, p3?:any, p4?:any, p5?:any):void; public static allowInsecureDomain (p1?:any, p2?:any, p3?:any, p4?:any, p5?:any):void; // #if flash // @:noCompletion @:dox(hide) @:require(flash10_1) public static function duplicateSandboxBridgeInputArguments (toplevel:Dynamic, args:Array<Dynamic>):Array<Dynamic>; // #end // #if flash // @:noCompletion @:dox(hide) @:require(flash10_1) public static function duplicateSandboxBridgeOutputArgument (toplevel:Dynamic, arg:Dynamic):Dynamic; // #end public static loadPolicyFile (url:string):void; // #if flash // @:noCompletion @:dox(hide) public static function showSettings (panel:flash.system.SecurityPanel = null):Void; // #end } } export default openfl.system.Security;