openfl
Version:
A fast, productive library for 2D cross-platform development.
36 lines (19 loc) • 811 B
TypeScript
declare namespace openfl.system {
/*@:final*/ export class ApplicationDomain {
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10) public static var MIN_DOMAIN_MEMORY_LENGTH (default, null):UInt;
// #end
public static readonly currentDomain:ApplicationDomain;
// #if flash
// @:noCompletion @:dox(hide) @:require(flash10) public var domainMemory:ByteArray;
// #end
public readonly parentDomain:ApplicationDomain;
public constructor (parentDomain?:ApplicationDomain);
public getDefinition (name:string):any;
// #if flash
// @:noCompletion @:dox(hide) @:require(flash11_3) getQualifiedDefinitionNames() : flash.Vector<String>;
// #end
public hasDefinition (name:string):boolean;
}
}
export default openfl.system.ApplicationDomain;