openfl
Version:
A fast, productive library for 2D cross-platform development.
80 lines (59 loc) • 2.29 kB
TypeScript
import SoundTransform from "./SoundTransform";
import EventDispatcher from "./../events/EventDispatcher";
declare namespace openfl.media {
/**
* The SoundChannel class controls a sound in an application. Every sound is
* assigned to a sound channel, and the application can have multiple sound
* channels that are mixed together. The SoundChannel class contains a
* `stop()` method, properties for monitoring the amplitude
* (volume) of the channel, and a property for assigning a SoundTransform
* object to the channel.
*
* @:event soundComplete Dispatched when a sound has finished playing.
*/
/*@:final*/ export class SoundChannel extends EventDispatcher {
/**
* The current amplitude(volume) of the left channel, from 0(silent) to 1
* (full amplitude).
*/
public readonly leftPeak:number;
/**
* When the sound is playing, the `position` property indicates in
* milliseconds the current point that is being played in the sound file.
* When the sound is stopped or paused, the `position` property
* indicates the last point that was played in the sound file.
*
* A common use case is to save the value of the `position`
* property when the sound is stopped. You can resume the sound later by
* restarting it from that saved position.
*
* If the sound is looped, `position` is reset to 0 at the
* beginning of each loop.
*/
public position:number;
protected get_position ():number;
protected set_position (value:number):number;
/**
* The current amplitude(volume) of the right channel, from 0(silent) to 1
* (full amplitude).
*/
public readonly rightPeak:number;
/**
* The SoundTransform object assigned to the sound channel. A SoundTransform
* object includes properties for setting volume, panning, left speaker
* assignment, and right speaker assignment.
*/
public soundTransform:SoundTransform;
protected get_soundTransform ():SoundTransform;
protected set_soundTransform (value:SoundTransform):SoundTransform;
// #if flash
// @:noCompletion @:dox(hide) public function new ();
// #end
/**
* Stops the sound playing in the channel.
*
*/
public stop ():void;
}
}
export default openfl.media.SoundChannel;