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openfl

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A fast, productive library for 2D cross-platform development.

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import Event from "./Event"; declare namespace openfl.events { /** * A Timer object dispatches a TimerEvent objects whenever the Timer object * reaches the interval specified by the `Timer.delay` property. * */ export class TimerEvent extends Event { /** * Defines the value of the `type` property of a * `timer` event object. * * This event has the following properties: */ public static TIMER:string; /** * Defines the value of the `type` property of a * `timerComplete` event object. * * This event has the following properties: */ public static TIMER_COMPLETE:string; /** * Creates an Event object with specific information relevant to * `timer` events. Event objects are passed as parameters to event * listeners. * * @param type The type of the event. Event listeners can access this * information through the inherited `type` * property. * @param bubbles Determines whether the Event object bubbles. Event * listeners can access this information through the * inherited `bubbles` property. * @param cancelable Determines whether the Event object can be canceled. * Event listeners can access this information through the * inherited `cancelable` property. */ public constructor (type:string, bubbles?:boolean, cancelable?:boolean); /** * Instructs Flash Player or the AIR runtime to render after processing of * this event completes, if the display list has been modified. * */ public updateAfterEvent ():void; } } export default openfl.events.TimerEvent;