openfl
Version:
A fast, productive library for 2D cross-platform development.
64 lines (47 loc) • 1.73 kB
TypeScript
import Event from "./Event";
declare namespace openfl.events {
/**
* A Timer object dispatches a TimerEvent objects whenever the Timer object
* reaches the interval specified by the `Timer.delay` property.
*
*/
export class TimerEvent extends Event {
/**
* Defines the value of the `type` property of a
* `timer` event object.
*
* This event has the following properties:
*/
public static TIMER:string;
/**
* Defines the value of the `type` property of a
* `timerComplete` event object.
*
* This event has the following properties:
*/
public static TIMER_COMPLETE:string;
/**
* Creates an Event object with specific information relevant to
* `timer` events. Event objects are passed as parameters to event
* listeners.
*
* @param type The type of the event. Event listeners can access this
* information through the inherited `type`
* property.
* @param bubbles Determines whether the Event object bubbles. Event
* listeners can access this information through the
* inherited `bubbles` property.
* @param cancelable Determines whether the Event object can be canceled.
* Event listeners can access this information through the
* inherited `cancelable` property.
*/
public constructor (type:string, bubbles?:boolean, cancelable?:boolean);
/**
* Instructs Flash Player or the AIR runtime to render after processing of
* this event completes, if the display list has been modified.
*
*/
public updateAfterEvent ():void;
}
}
export default openfl.events.TimerEvent;