UNPKG

openfl

Version:

A fast, productive library for 2D cross-platform development.

79 lines (61 loc) 2.69 kB
import Event from "./Event"; declare namespace openfl.events { /** * A ProgressEvent object is dispatched when a load operation has begun or a * socket has received data. These events are usually generated when SWF * files, images or data are loaded into an application. There are two types * of progress events: `ProgressEvent.PROGRESS` and * `ProgressEvent.SOCKET_DATA`. Additionally, in AIR ProgressEvent * objects are dispatched when a data is sent to or from a child process using * the NativeProcess class. * */ export class ProgressEvent extends Event { /** * Defines the value of the `type` property of a * `progress` event object. * * This event has the following properties: */ public static PROGRESS:string; /** * Defines the value of the `type` property of a * `socketData` event object. * * This event has the following properties: */ public static SOCKET_DATA:string; /** * The number of items or bytes loaded when the listener processes the event. */ public bytesLoaded:number; /** * The total number of items or bytes that will be loaded if the loading * process succeeds. If the progress event is dispatched/attached to a Socket * object, the bytesTotal will always be 0 unless a value is specified in the * bytesTotal parameter of the constructor. The actual number of bytes sent * back or forth is not set and is up to the application developer. */ public bytesTotal:number; /** * Creates an Event object that contains information about progress events. * Event objects are passed as parameters to event listeners. * * @param type The type of the event. Possible values * are:`ProgressEvent.PROGRESS`, * `ProgressEvent.SOCKET_DATA`, * `ProgressEvent.STANDARD_ERROR_DATA`, * `ProgressEvent.STANDARD_INPUT_PROGRESS`, and * `ProgressEvent.STANDARD_OUTPUT_DATA`. * @param bubbles Determines whether the Event object participates in the * bubbling stage of the event flow. * @param cancelable Determines whether the Event object can be canceled. * @param bytesLoaded The number of items or bytes loaded at the time the * listener processes the event. * @param bytesTotal The total number of items or bytes that will be loaded * if the loading process succeeds. */ public constructor (type:string, bubbles?:boolean, cancelable?:boolean, bytesLoaded?:number, bytesTotal?:number); } } export default openfl.events.ProgressEvent;