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openfl

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A fast, productive library for 2D cross-platform development.

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import CubeTexture from "./textures/CubeTexture"; import RectangleTexture from "./textures/RectangleTexture"; import Texture from "./textures/Texture"; import TextureBase from "./textures/TextureBase"; import VideoTexture from "./textures/VideoTexture"; import Vector from "./../Vector"; import Context3DBlendFactor from "./Context3DBlendFactor"; import Context3DBufferUsage from "./Context3DBufferUsage"; import Context3DCompareMode from "./Context3DCompareMode"; import Context3DMipFilter from "./Context3DMipFilter"; import Context3DProgramType from "./Context3DProgramType"; import Context3DStencilAction from "./Context3DStencilAction"; import Context3DTextureFilter from "./Context3DTextureFilter"; import Context3DTextureFormat from "./Context3DTextureFormat"; import Context3DTriangleFace from "./Context3DTriangleFace"; import Context3DVertexBufferFormat from "./Context3DVertexBufferFormat"; import Context3DWrapMode from "./Context3DWrapMode"; import IndexBuffer3D from "./IndexBuffer3D"; import Program3D from "./Program3D"; import VertexBuffer3D from "./VertexBuffer3D"; import BitmapData from "./../display/BitmapData"; import EventDispatcher from "./../events/EventDispatcher"; import Matrix3D from "./../geom/Matrix3D"; import Rectangle from "./../geom/Rectangle"; import ByteArray from "./../utils/ByteArray"; declare namespace openfl.display3D { /*@:final*/ export class Context3D extends EventDispatcher { public static readonly supportsVideoTexture:boolean; public readonly backBufferHeight:number; public readonly backBufferWidth:number; public readonly driverInfo:string; public enableErrorChecking:boolean; public maxBackBufferHeight:number; public maxBackBufferWidth:number; public readonly profile:string; public readonly totalGPUMemory:number; public clear (red?:number, green?:number, blue?:number, alpha?:number, depth?:number, stencil?:number, mask?:number):void; public configureBackBuffer (width:number, height:number, antiAlias:number, enableDepthAndStencil?:boolean, wantsBestResolution?:boolean, wantsBestResolutionOnBrowserZoom?:boolean):void; public createCubeTexture (size:number, format:Context3DTextureFormat, optimizeForRenderToTexture:boolean, streamingLevels?:number):CubeTexture; public createIndexBuffer (numIndices:number, bufferUsage?:Context3DBufferUsage):IndexBuffer3D; public createProgram ():Program3D; public createRectangleTexture (width:number, height:number, format:Context3DTextureFormat, optimizeForRenderToTexture:boolean):RectangleTexture; public createTexture (width:number, height:number, format:Context3DTextureFormat, optimizeForRenderToTexture:boolean, streamingLevels?:number):Texture; public createVertexBuffer (numVertices:number, data32PerVertex:number, bufferUsage?:Context3DBufferUsage):VertexBuffer3D; public createVideoTexture ():VideoTexture; public dispose (recreate?:boolean):void; public drawToBitmapData (destination:BitmapData):void; public drawTriangles (indexBuffer:IndexBuffer3D, firstIndex?:number, numTriangles?:number):void; public present ():void; public setBlendFactors (sourceFactor:Context3DBlendFactor, destinationFactor:Context3DBlendFactor):void; public setColorMask (red:boolean, green:boolean, blue:boolean, alpha:boolean):void; public setCulling (triangleFaceToCull:Context3DTriangleFace):void; public setDepthTest (depthMask:boolean, passCompareMode:Context3DCompareMode):void; // #if flash // @:noCompletion @:dox(hide) @:require(flash16) public setFillMode (fillMode:flash.display3D.Context3DFillMode):void; // #end public setProgram (program:Program3D):void; public setProgramConstantsFromByteArray (programType:Context3DProgramType, firstRegister:number, numRegisters:number, data:ByteArray, byteArrayOffset:number):void; public setProgramConstantsFromMatrix (programType:Context3DProgramType, firstRegister:number, matrix:Matrix3D, transposedMatrix?:boolean):void; public setProgramConstantsFromVector (programType:Context3DProgramType, firstRegister:number, data:Vector<number>, numRegisters?:number):void; public setRenderToBackBuffer ():void; public setRenderToTexture (texture:TextureBase, enableDepthAndStencil?:boolean, antiAlias?:number, surfaceSelector?:number, colorOutputIndex?:number):void; public setSamplerStateAt (sampler:number, wrap:Context3DWrapMode, filter:Context3DTextureFilter, mipfilter:Context3DMipFilter):void; public setScissorRectangle (rectangle:Rectangle):void; public setStencilActions (triangleFace?:Context3DTriangleFace, compareMode?:Context3DCompareMode, actionOnBothPass?:Context3DStencilAction, actionOnDepthFail?:Context3DStencilAction, actionOnDepthPassStencilFail?:Context3DStencilAction):void; public setStencilReferenceValue (referenceValue:number, readMask?:number, writeMask?:number):void; public setTextureAt (sampler:number, texture:TextureBase):void; public setVertexBufferAt (index:number, buffer:VertexBuffer3D, bufferOffset?:number, format?:Context3DVertexBufferFormat):void; } } export default openfl.display3D.Context3D;