openfl
Version:
A fast, productive library for 2D cross-platform development.
30 lines (17 loc) • 591 B
TypeScript
import Context3DTextureFilter from "./../display3D/Context3DTextureFilter";
import Context3DMipFilter from "./../display3D/Context3DMipFilter";
import Context3DWrapMode from "./../display3D/Context3DWrapMode";
declare namespace openfl.display {
/*@:final*/ export class ShaderInput<T> /*implements Dynamic*/ {
readonly channels:number;
filter:Context3DTextureFilter;
height:number;
readonly index:number;
input:T;
mipFilter:Context3DMipFilter;
width:number;
wrap:Context3DWrapMode;
constructor ();
}
}
export default openfl.display.ShaderInput;