UNPKG

openfl

Version:

A fast, productive library for 2D cross-platform development.

385 lines (336 loc) 16.7 kB
import DisplayObject from "./DisplayObject"; import InteractiveObject from "./InteractiveObject"; import Point from "./../geom/Point"; declare namespace openfl.display { /** * The DisplayObjectContainer class is the base class for all objects that can * serve as display object containers on the display list. The display list * manages all objects displayed in the Flash runtimes. Use the * DisplayObjectContainer class to arrange the display objects in the display * list. Each DisplayObjectContainer object has its own child list for * organizing the z-order of the objects. The z-order is the front-to-back * order that determines which object is drawn in front, which is behind, and * so on. * * DisplayObject is an abstract base class; therefore, you cannot call * DisplayObject directly. Invoking `new DisplayObject()` throws an * `ArgumentError` exception. * The DisplayObjectContainer class is an abstract base class for all objects * that can contain child objects. It cannot be instantiated directly; calling * the `new DisplayObjectContainer()` constructor throws an * `ArgumentError` exception. * * For more information, see the "Display Programming" chapter of the * _ActionScript 3.0 Developer's Guide_. */ export class DisplayObjectContainer extends InteractiveObject { /** * Determines whether or not the children of the object are mouse, or user * input device, enabled. If an object is enabled, a user can interact with * it by using a mouse or user input device. The default is * `true`. * * This property is useful when you create a button with an instance of * the Sprite class(instead of using the SimpleButton class). When you use a * Sprite instance to create a button, you can choose to decorate the button * by using the `addChild()` method to add additional Sprite * instances. This process can cause unexpected behavior with mouse events * because the Sprite instances you add as children can become the target * object of a mouse event when you expect the parent instance to be the * target object. To ensure that the parent instance serves as the target * objects for mouse events, you can set the `mouseChildren` * property of the parent instance to `false`. * * No event is dispatched by setting this property. You must use the * `addEventListener()` method to create interactive * functionality. */ mouseChildren:boolean; /** * Returns the number of children of this object. */ readonly numChildren:number; protected get_numChildren ():number; /** * Determines whether the children of the object are tab enabled. Enables or * disables tabbing for the children of the object. The default is * `true`. * * **Note:** Do not use the `tabChildren` property with * Flex. Instead, use the * `mx.core.UIComponent.hasFocusableChildren` property. * * @throws IllegalOperationError Calling this property of the Stage object * throws an exception. The Stage object does * not implement this property. */ tabChildren:boolean; // #if flash // @:noCompletion @:dox(hide) textSnapshot (default, null):flash.text.TextSnapshot; // #end /** * Calling the `new DisplayObjectContainer()` constructor throws * an `ArgumentError` exception. You _can_, however, call * constructors for the following subclasses of DisplayObjectContainer: * * * `new Loader()` * * `new Sprite()` * * `new MovieClip()` * */ constructor (); /** * Adds a child DisplayObject instance to this DisplayObjectContainer * instance. The child is added to the front(top) of all other children in * this DisplayObjectContainer instance.(To add a child to a specific index * position, use the `addChildAt()` method.) * * If you add a child object that already has a different display object * container as a parent, the object is removed from the child list of the * other display object container. * * **Note:** The command `stage.addChild()` can cause * problems with a published SWF file, including security problems and * conflicts with other loaded SWF files. There is only one Stage within a * Flash runtime instance, no matter how many SWF files you load into the * runtime. So, generally, objects should not be added to the Stage, * directly, at all. The only object the Stage should contain is the root * object. Create a DisplayObjectContainer to contain all of the items on the * display list. Then, if necessary, add that DisplayObjectContainer instance * to the Stage. * * @param child The DisplayObject instance to add as a child of this * DisplayObjectContainer instance. * @return The DisplayObject instance that you pass in the `child` * parameter. * @throws ArgumentError Throws if the child is the same as the parent. Also * throws if the caller is a child(or grandchild etc.) * of the child being added. * @:event added Dispatched when a display object is added to the display * list. */ addChild (child:DisplayObject):DisplayObject; /** * Adds a child DisplayObject instance to this DisplayObjectContainer * instance. The child is added at the index position specified. An index of * 0 represents the back(bottom) of the display list for this * DisplayObjectContainer object. * * For example, the following example shows three display objects, labeled * a, b, and c, at index positions 0, 2, and 1, respectively: * * If you add a child object that already has a different display object * container as a parent, the object is removed from the child list of the * other display object container. * * @param child The DisplayObject instance to add as a child of this * DisplayObjectContainer instance. * @param index The index position to which the child is added. If you * specify a currently occupied index position, the child object * that exists at that position and all higher positions are * moved up one position in the child list. * @return The DisplayObject instance that you pass in the `child` * parameter. * @throws ArgumentError Throws if the child is the same as the parent. Also * throws if the caller is a child(or grandchild etc.) * of the child being added. * @throws RangeError Throws if the index position does not exist in the * child list. * @:event added Dispatched when a display object is added to the display * list. */ addChildAt (child:DisplayObject, index:number):DisplayObject; /** * Indicates whether the security restrictions would cause any display * objects to be omitted from the list returned by calling the * `DisplayObjectContainer.getObjectsUnderPoint()` method with the * specified `point` point. By default, content from one domain * cannot access objects from another domain unless they are permitted to do * so with a call to the `Security.allowDomain()` method. For more * information, related to security, see the Flash Player Developer Center * Topic: [Security](http://www.adobe.com/go/devnet_security_en). * * The `point` parameter is in the coordinate space of the * Stage, which may differ from the coordinate space of the display object * container(unless the display object container is the Stage). You can use * the `globalToLocal()` and the `localToGlobal()` * methods to convert points between these coordinate spaces. * * @param point The point under which to look. * @return `true` if the point contains child display objects with * security restrictions. */ areInaccessibleObjectsUnderPoint (point:Point):boolean; /** * Determines whether the specified display object is a child of the * DisplayObjectContainer instance or the instance itself. The search * includes the entire display list including this DisplayObjectContainer * instance. Grandchildren, great-grandchildren, and so on each return * `true`. * * @param child The child object to test. * @return `true` if the `child` object is a child of * the DisplayObjectContainer or the container itself; otherwise * `false`. */ contains (child:DisplayObject):boolean; /** * Returns the child display object instance that exists at the specified * index. * * @param index The index position of the child object. * @return The child display object at the specified index position. * @throws RangeError Throws if the index does not exist in the child * list. * @throws SecurityError This child display object belongs to a sandbox to * which you do not have access. You can avoid this * situation by having the child movie call * `Security.allowDomain()`. */ getChildAt (index:number):DisplayObject; /** * Returns the child display object that exists with the specified name. If * more that one child display object has the specified name, the method * returns the first object in the child list. * * The `getChildAt()` method is faster than the * `getChildByName()` method. The `getChildAt()` method * accesses a child from a cached array, whereas the * `getChildByName()` method has to traverse a linked list to * access a child. * * @param name The name of the child to return. * @return The child display object with the specified name. * @throws SecurityError This child display object belongs to a sandbox to * which you do not have access. You can avoid this * situation by having the child movie call the * `Security.allowDomain()` method. */ getChildByName (name:string):DisplayObject; /** * Returns the index position of a `child` DisplayObject instance. * * @param child The DisplayObject instance to identify. * @return The index position of the child display object to identify. * @throws ArgumentError Throws if the child parameter is not a child of this * object. */ getChildIndex (child:DisplayObject):number; /** * Returns an array of objects that lie under the specified point and are * children(or grandchildren, and so on) of this DisplayObjectContainer * instance. Any child objects that are inaccessible for security reasons are * omitted from the returned array. To determine whether this security * restriction affects the returned array, call the * `areInaccessibleObjectsUnderPoint()` method. * * The `point` parameter is in the coordinate space of the * Stage, which may differ from the coordinate space of the display object * container(unless the display object container is the Stage). You can use * the `globalToLocal()` and the `localToGlobal()` * methods to convert points between these coordinate spaces. * * @param point The point under which to look. * @return An array of objects that lie under the specified point and are * children(or grandchildren, and so on) of this * DisplayObjectContainer instance. */ getObjectsUnderPoint (point:Point):Array<DisplayObject>; /** * Removes the specified `child` DisplayObject instance from the * child list of the DisplayObjectContainer instance. The `parent` * property of the removed child is set to `null` , and the object * is garbage collected if no other references to the child exist. The index * positions of any display objects above the child in the * DisplayObjectContainer are decreased by 1. * * The garbage collector reallocates unused memory space. When a variable * or object is no longer actively referenced or stored somewhere, the * garbage collector sweeps through and wipes out the memory space it used to * occupy if no other references to it exist. * * @param child The DisplayObject instance to remove. * @return The DisplayObject instance that you pass in the `child` * parameter. * @throws ArgumentError Throws if the child parameter is not a child of this * object. */ removeChild (child:DisplayObject):DisplayObject; /** * Removes a child DisplayObject from the specified `index` * position in the child list of the DisplayObjectContainer. The * `parent` property of the removed child is set to * `null`, and the object is garbage collected if no other * references to the child exist. The index positions of any display objects * above the child in the DisplayObjectContainer are decreased by 1. * * The garbage collector reallocates unused memory space. When a variable * or object is no longer actively referenced or stored somewhere, the * garbage collector sweeps through and wipes out the memory space it used to * occupy if no other references to it exist. * * @param index The child index of the DisplayObject to remove. * @return The DisplayObject instance that was removed. * @throws RangeError Throws if the index does not exist in the child * list. * @throws SecurityError This child display object belongs to a sandbox to * which the calling object does not have access. You * can avoid this situation by having the child movie * call the `Security.allowDomain()` method. */ removeChildAt (index:number):DisplayObject; removeChildren (beginIndex?:number, endIndex?:number):void; /** * Changes the position of an existing child in the display object container. * This affects the layering of child objects. For example, the following * example shows three display objects, labeled a, b, and c, at index * positions 0, 1, and 2, respectively: * * When you use the `setChildIndex()` method and specify an * index position that is already occupied, the only positions that change * are those in between the display object's former and new position. All * others will stay the same. If a child is moved to an index LOWER than its * current index, all children in between will INCREASE by 1 for their index * reference. If a child is moved to an index HIGHER than its current index, * all children in between will DECREASE by 1 for their index reference. For * example, if the display object container in the previous example is named * `container`, you can swap the position of the display objects * labeled a and b by calling the following code: * * This code results in the following arrangement of objects: * * @param child The child DisplayObject instance for which you want to change * the index number. * @param index The resulting index number for the `child` display * object. * @throws ArgumentError Throws if the child parameter is not a child of this * object. * @throws RangeError Throws if the index does not exist in the child * list. */ setChildIndex (child:DisplayObject, index:number):void; stopAllMovieClips ():void; /** * Swaps the z-order(front-to-back order) of the two specified child * objects. All other child objects in the display object container remain in * the same index positions. * * @param child1 The first child object. * @param child2 The second child object. * @throws ArgumentError Throws if either child parameter is not a child of * this object. */ swapChildren (child1:DisplayObject, child2:DisplayObject):void; /** * Swaps the z-order(front-to-back order) of the child objects at the two * specified index positions in the child list. All other child objects in * the display object container remain in the same index positions. * * @param index1 The index position of the first child object. * @param index2 The index position of the second child object. * @throws RangeError If either index does not exist in the child list. */ swapChildrenAt (index1:number, index2:number):void; } } export default openfl.display.DisplayObjectContainer;