openfl
Version:
A fast, productive library for 2D cross-platform development.
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TypeScript
import DisplayObject from "./DisplayObject";
import InteractiveObject from "./InteractiveObject";
import Point from "./../geom/Point";
declare namespace openfl.display {
/**
* The DisplayObjectContainer class is the base class for all objects that can
* serve as display object containers on the display list. The display list
* manages all objects displayed in the Flash runtimes. Use the
* DisplayObjectContainer class to arrange the display objects in the display
* list. Each DisplayObjectContainer object has its own child list for
* organizing the z-order of the objects. The z-order is the front-to-back
* order that determines which object is drawn in front, which is behind, and
* so on.
*
* DisplayObject is an abstract base class; therefore, you cannot call
* DisplayObject directly. Invoking `new DisplayObject()` throws an
* `ArgumentError` exception.
* The DisplayObjectContainer class is an abstract base class for all objects
* that can contain child objects. It cannot be instantiated directly; calling
* the `new DisplayObjectContainer()` constructor throws an
* `ArgumentError` exception.
*
* For more information, see the "Display Programming" chapter of the
* _ActionScript 3.0 Developer's Guide_.
*/
export class DisplayObjectContainer extends InteractiveObject {
/**
* Determines whether or not the children of the object are mouse, or user
* input device, enabled. If an object is enabled, a user can interact with
* it by using a mouse or user input device. The default is
* `true`.
*
* This property is useful when you create a button with an instance of
* the Sprite class(instead of using the SimpleButton class). When you use a
* Sprite instance to create a button, you can choose to decorate the button
* by using the `addChild()` method to add additional Sprite
* instances. This process can cause unexpected behavior with mouse events
* because the Sprite instances you add as children can become the target
* object of a mouse event when you expect the parent instance to be the
* target object. To ensure that the parent instance serves as the target
* objects for mouse events, you can set the `mouseChildren`
* property of the parent instance to `false`.
*
* No event is dispatched by setting this property. You must use the
* `addEventListener()` method to create interactive
* functionality.
*/
mouseChildren:boolean;
/**
* Returns the number of children of this object.
*/
readonly numChildren:number;
protected get_numChildren ():number;
/**
* Determines whether the children of the object are tab enabled. Enables or
* disables tabbing for the children of the object. The default is
* `true`.
*
* **Note:** Do not use the `tabChildren` property with
* Flex. Instead, use the
* `mx.core.UIComponent.hasFocusableChildren` property.
*
* @throws IllegalOperationError Calling this property of the Stage object
* throws an exception. The Stage object does
* not implement this property.
*/
tabChildren:boolean;
// #if flash
// @:noCompletion @:dox(hide) textSnapshot (default, null):flash.text.TextSnapshot;
// #end
/**
* Calling the `new DisplayObjectContainer()` constructor throws
* an `ArgumentError` exception. You _can_, however, call
* constructors for the following subclasses of DisplayObjectContainer:
*
* * `new Loader()`
* * `new Sprite()`
* * `new MovieClip()`
*
*/
constructor ();
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added to the front(top) of all other children in
* this DisplayObjectContainer instance.(To add a child to a specific index
* position, use the `addChildAt()` method.)
*
* If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container.
*
* **Note:** The command `stage.addChild()` can cause
* problems with a published SWF file, including security problems and
* conflicts with other loaded SWF files. There is only one Stage within a
* Flash runtime instance, no matter how many SWF files you load into the
* runtime. So, generally, objects should not be added to the Stage,
* directly, at all. The only object the Stage should contain is the root
* object. Create a DisplayObjectContainer to contain all of the items on the
* display list. Then, if necessary, add that DisplayObjectContainer instance
* to the Stage.
*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @return The DisplayObject instance that you pass in the `child`
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @:event added Dispatched when a display object is added to the display
* list.
*/
addChild (child:DisplayObject):DisplayObject;
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added at the index position specified. An index of
* 0 represents the back(bottom) of the display list for this
* DisplayObjectContainer object.
*
* For example, the following example shows three display objects, labeled
* a, b, and c, at index positions 0, 2, and 1, respectively:
*
* If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container.
*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @param index The index position to which the child is added. If you
* specify a currently occupied index position, the child object
* that exists at that position and all higher positions are
* moved up one position in the child list.
* @return The DisplayObject instance that you pass in the `child`
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @throws RangeError Throws if the index position does not exist in the
* child list.
* @:event added Dispatched when a display object is added to the display
* list.
*/
addChildAt (child:DisplayObject, index:number):DisplayObject;
/**
* Indicates whether the security restrictions would cause any display
* objects to be omitted from the list returned by calling the
* `DisplayObjectContainer.getObjectsUnderPoint()` method with the
* specified `point` point. By default, content from one domain
* cannot access objects from another domain unless they are permitted to do
* so with a call to the `Security.allowDomain()` method. For more
* information, related to security, see the Flash Player Developer Center
* Topic: [Security](http://www.adobe.com/go/devnet_security_en).
*
* The `point` parameter is in the coordinate space of the
* Stage, which may differ from the coordinate space of the display object
* container(unless the display object container is the Stage). You can use
* the `globalToLocal()` and the `localToGlobal()`
* methods to convert points between these coordinate spaces.
*
* @param point The point under which to look.
* @return `true` if the point contains child display objects with
* security restrictions.
*/
areInaccessibleObjectsUnderPoint (point:Point):boolean;
/**
* Determines whether the specified display object is a child of the
* DisplayObjectContainer instance or the instance itself. The search
* includes the entire display list including this DisplayObjectContainer
* instance. Grandchildren, great-grandchildren, and so on each return
* `true`.
*
* @param child The child object to test.
* @return `true` if the `child` object is a child of
* the DisplayObjectContainer or the container itself; otherwise
* `false`.
*/
contains (child:DisplayObject):boolean;
/**
* Returns the child display object instance that exists at the specified
* index.
*
* @param index The index position of the child object.
* @return The child display object at the specified index position.
* @throws RangeError Throws if the index does not exist in the child
* list.
* @throws SecurityError This child display object belongs to a sandbox to
* which you do not have access. You can avoid this
* situation by having the child movie call
* `Security.allowDomain()`.
*/
getChildAt (index:number):DisplayObject;
/**
* Returns the child display object that exists with the specified name. If
* more that one child display object has the specified name, the method
* returns the first object in the child list.
*
* The `getChildAt()` method is faster than the
* `getChildByName()` method. The `getChildAt()` method
* accesses a child from a cached array, whereas the
* `getChildByName()` method has to traverse a linked list to
* access a child.
*
* @param name The name of the child to return.
* @return The child display object with the specified name.
* @throws SecurityError This child display object belongs to a sandbox to
* which you do not have access. You can avoid this
* situation by having the child movie call the
* `Security.allowDomain()` method.
*/
getChildByName (name:string):DisplayObject;
/**
* Returns the index position of a `child` DisplayObject instance.
*
* @param child The DisplayObject instance to identify.
* @return The index position of the child display object to identify.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
getChildIndex (child:DisplayObject):number;
/**
* Returns an array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this DisplayObjectContainer
* instance. Any child objects that are inaccessible for security reasons are
* omitted from the returned array. To determine whether this security
* restriction affects the returned array, call the
* `areInaccessibleObjectsUnderPoint()` method.
*
* The `point` parameter is in the coordinate space of the
* Stage, which may differ from the coordinate space of the display object
* container(unless the display object container is the Stage). You can use
* the `globalToLocal()` and the `localToGlobal()`
* methods to convert points between these coordinate spaces.
*
* @param point The point under which to look.
* @return An array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this
* DisplayObjectContainer instance.
*/
getObjectsUnderPoint (point:Point):Array<DisplayObject>;
/**
* Removes the specified `child` DisplayObject instance from the
* child list of the DisplayObjectContainer instance. The `parent`
* property of the removed child is set to `null` , and the object
* is garbage collected if no other references to the child exist. The index
* positions of any display objects above the child in the
* DisplayObjectContainer are decreased by 1.
*
* The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.
*
* @param child The DisplayObject instance to remove.
* @return The DisplayObject instance that you pass in the `child`
* parameter.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
removeChild (child:DisplayObject):DisplayObject;
/**
* Removes a child DisplayObject from the specified `index`
* position in the child list of the DisplayObjectContainer. The
* `parent` property of the removed child is set to
* `null`, and the object is garbage collected if no other
* references to the child exist. The index positions of any display objects
* above the child in the DisplayObjectContainer are decreased by 1.
*
* The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.
*
* @param index The child index of the DisplayObject to remove.
* @return The DisplayObject instance that was removed.
* @throws RangeError Throws if the index does not exist in the child
* list.
* @throws SecurityError This child display object belongs to a sandbox to
* which the calling object does not have access. You
* can avoid this situation by having the child movie
* call the `Security.allowDomain()` method.
*/
removeChildAt (index:number):DisplayObject;
removeChildren (beginIndex?:number, endIndex?:number):void;
/**
* Changes the position of an existing child in the display object container.
* This affects the layering of child objects. For example, the following
* example shows three display objects, labeled a, b, and c, at index
* positions 0, 1, and 2, respectively:
*
* When you use the `setChildIndex()` method and specify an
* index position that is already occupied, the only positions that change
* are those in between the display object's former and new position. All
* others will stay the same. If a child is moved to an index LOWER than its
* current index, all children in between will INCREASE by 1 for their index
* reference. If a child is moved to an index HIGHER than its current index,
* all children in between will DECREASE by 1 for their index reference. For
* example, if the display object container in the previous example is named
* `container`, you can swap the position of the display objects
* labeled a and b by calling the following code:
*
* This code results in the following arrangement of objects:
*
* @param child The child DisplayObject instance for which you want to change
* the index number.
* @param index The resulting index number for the `child` display
* object.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
setChildIndex (child:DisplayObject, index:number):void;
stopAllMovieClips ():void;
/**
* Swaps the z-order(front-to-back order) of the two specified child
* objects. All other child objects in the display object container remain in
* the same index positions.
*
* @param child1 The first child object.
* @param child2 The second child object.
* @throws ArgumentError Throws if either child parameter is not a child of
* this object.
*/
swapChildren (child1:DisplayObject, child2:DisplayObject):void;
/**
* Swaps the z-order(front-to-back order) of the child objects at the two
* specified index positions in the child list. All other child objects in
* the display object container remain in the same index positions.
*
* @param index1 The index position of the first child object.
* @param index2 The index position of the second child object.
* @throws RangeError If either index does not exist in the child list.
*/
swapChildrenAt (index1:number, index2:number):void;
}
}
export default openfl.display.DisplayObjectContainer;