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openfl

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A fast, productive library for 2D cross-platform development.

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declare namespace openfl.display { /** * The BitmapDataChannel class is an enumeration of constant values that * indicate which channel to use: red, blue, green, or alpha transparency. * * When you call some methods, you can use the bitwise OR operator * (`|`) to combine BitmapDataChannel constants to indicate * multiple color channels. * * The BitmapDataChannel constants are provided for use as values in the * following: * * * * The `sourceChannel` and `destChannel` * parameters of the `openfl.display.BitmapData.copyChannel()` * method * * The `channelOptions` parameter of the * `openfl.display.BitmapData.noise()` method * * The `openfl.filters.DisplacementMapFilter.componentX` and * `openfl.filters.DisplacementMapFilter.componentY` properties * */ export enum BitmapDataChannel { /** * The alpha channel. */ ALPHA = 8, /** * The blue channel. */ BLUE = 4, /** * The green channel. */ GREEN = 2, /** * The red channel. */ RED = 1 } } export default openfl.display.BitmapDataChannel;