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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.ui.Mouse var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; function lime_app_Application() {return require("./../../lime/app/Application");} function lime_ui_MouseCursor() {return require("./../../lime/ui/MouseCursor");} // Constructor var Mouse = function(){} // Meta Mouse.__name__ = "openfl.ui.Mouse"; Mouse.__isInterface__ = false; Mouse.prototype = { }; Mouse.prototype.__class__ = Mouse.prototype.constructor = $hxClasses["openfl.ui.Mouse"] = Mouse; // Init Object.defineProperty(Mouse,"cursor",{ get : function() { return Mouse.get_cursor(); }, set : function(value) { return Mouse.set_cursor(value); }}); // Statics Mouse.hide = function() { Mouse.__hidden = true; var _g = 0; var _g1 = (lime_app_Application().default).current.get_windows(); while(_g < _g1.length) { var $window = _g1[_g]; ++_g; $window.set_cursor(null); } } Mouse.show = function() { Mouse.__hidden = false; var cacheCursor = Mouse.__cursor; Mouse.__cursor = null; Mouse.set_cursor(cacheCursor); } Mouse.get_cursor = function() { return Mouse.__cursor; } Mouse.set_cursor = function(value) { if(value == null) { value = "auto"; } var setCursor = null; switch(value) { case "arrow": setCursor = (lime_ui_MouseCursor().default).ARROW; break; case "button": setCursor = (lime_ui_MouseCursor().default).POINTER; break; case "crosshair": setCursor = (lime_ui_MouseCursor().default).CROSSHAIR; break; case "custom": setCursor = (lime_ui_MouseCursor().default).CUSTOM; break; case "hand": setCursor = (lime_ui_MouseCursor().default).MOVE; break; case "ibeam": setCursor = (lime_ui_MouseCursor().default).TEXT; break; case "resize_nesw": setCursor = (lime_ui_MouseCursor().default).RESIZE_NESW; break; case "resize_ns": setCursor = (lime_ui_MouseCursor().default).RESIZE_NS; break; case "resize_nwse": setCursor = (lime_ui_MouseCursor().default).RESIZE_NWSE; break; case "resize_we": setCursor = (lime_ui_MouseCursor().default).RESIZE_WE; break; case "wait": setCursor = (lime_ui_MouseCursor().default).WAIT; break; case "waitarrow": setCursor = (lime_ui_MouseCursor().default).WAIT_ARROW; break; default: } if(setCursor != null && !Mouse.__hidden) { var _g = 0; var _g1 = (lime_app_Application().default).current.get_windows(); while(_g < _g1.length) { var $window = _g1[_g]; ++_g; $window.set_cursor(setCursor); } } return Mouse.__cursor = value; } Mouse.supportsCursor = true Mouse.supportsNativeCursor = true Mouse.__cursor = "auto" // Export exports.default = Mouse;