openfl
Version:
A fast, productive library for 2D cross-platform development.
120 lines (104 loc) • 2.94 kB
JavaScript
// Class: openfl.ui.Mouse
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function lime_app_Application() {return require("./../../lime/app/Application");}
function lime_ui_MouseCursor() {return require("./../../lime/ui/MouseCursor");}
// Constructor
var Mouse = function(){}
// Meta
Mouse.__name__ = "openfl.ui.Mouse";
Mouse.__isInterface__ = false;
Mouse.prototype = {
};
Mouse.prototype.__class__ = Mouse.prototype.constructor = $hxClasses["openfl.ui.Mouse"] = Mouse;
// Init
Object.defineProperty(Mouse,"cursor",{ get : function() {
return Mouse.get_cursor();
}, set : function(value) {
return Mouse.set_cursor(value);
}});
// Statics
Mouse.hide = function() {
Mouse.__hidden = true;
var _g = 0;
var _g1 = (lime_app_Application().default).current.get_windows();
while(_g < _g1.length) {
var $window = _g1[_g];
++_g;
$window.set_cursor(null);
}
}
Mouse.show = function() {
Mouse.__hidden = false;
var cacheCursor = Mouse.__cursor;
Mouse.__cursor = null;
Mouse.set_cursor(cacheCursor);
}
Mouse.get_cursor = function() {
return Mouse.__cursor;
}
Mouse.set_cursor = function(value) {
if(value == null) {
value = "auto";
}
var setCursor = null;
switch(value) {
case "arrow":
setCursor = (lime_ui_MouseCursor().default).ARROW;
break;
case "button":
setCursor = (lime_ui_MouseCursor().default).POINTER;
break;
case "crosshair":
setCursor = (lime_ui_MouseCursor().default).CROSSHAIR;
break;
case "custom":
setCursor = (lime_ui_MouseCursor().default).CUSTOM;
break;
case "hand":
setCursor = (lime_ui_MouseCursor().default).MOVE;
break;
case "ibeam":
setCursor = (lime_ui_MouseCursor().default).TEXT;
break;
case "resize_nesw":
setCursor = (lime_ui_MouseCursor().default).RESIZE_NESW;
break;
case "resize_ns":
setCursor = (lime_ui_MouseCursor().default).RESIZE_NS;
break;
case "resize_nwse":
setCursor = (lime_ui_MouseCursor().default).RESIZE_NWSE;
break;
case "resize_we":
setCursor = (lime_ui_MouseCursor().default).RESIZE_WE;
break;
case "wait":
setCursor = (lime_ui_MouseCursor().default).WAIT;
break;
case "waitarrow":
setCursor = (lime_ui_MouseCursor().default).WAIT_ARROW;
break;
default:
}
if(setCursor != null && !Mouse.__hidden) {
var _g = 0;
var _g1 = (lime_app_Application().default).current.get_windows();
while(_g < _g1.length) {
var $window = _g1[_g];
++_g;
$window.set_cursor(setCursor);
}
}
return Mouse.__cursor = value;
}
Mouse.supportsCursor = true
Mouse.supportsNativeCursor = true
Mouse.__cursor = "auto"
// Export
exports.default = Mouse;