openfl
Version:
A fast, productive library for 2D cross-platform development.
46 lines (29 loc) • 1.05 kB
JavaScript
// Class: openfl.system.Security
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var Security = function(){}
// Meta
Security.__name__ = "openfl.system.Security";
Security.__isInterface__ = false;
Security.prototype = {
};
Security.prototype.__class__ = Security.prototype.constructor = $hxClasses["openfl.system.Security"] = Security;
// Init
// Statics
Security.allowDomain = function(p1,p2,p3,p4,p5) {
}
Security.allowInsecureDomain = function(p1,p2,p3,p4,p5) {
}
Security.loadPolicyFile = function(url) {
}
Security.LOCAL_TRUSTED = "localTrusted"
Security.LOCAL_WITH_FILE = "localWithFile"
Security.LOCAL_WITH_NETWORK = "localWithNetwork"
Security.REMOTE = "remote"
// Export
exports.default = Security;