openfl
Version:
A fast, productive library for 2D cross-platform development.
47 lines (28 loc) • 1.1 kB
JavaScript
// Class: openfl.system.LoaderContext
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var LoaderContext = function(checkPolicyFile,applicationDomain,securityDomain) {
if(checkPolicyFile == null) {
checkPolicyFile = false;
}
this.checkPolicyFile = checkPolicyFile;
this.securityDomain = securityDomain;
this.applicationDomain = applicationDomain;
this.allowCodeImport = true;
this.allowLoadBytesCodeExecution = true;
}
// Meta
LoaderContext.__name__ = "openfl.system.LoaderContext";
LoaderContext.__isInterface__ = false;
LoaderContext.prototype = {
};
LoaderContext.prototype.__class__ = LoaderContext.prototype.constructor = $hxClasses["openfl.system.LoaderContext"] = LoaderContext;
// Init
// Statics
// Export
exports.default = LoaderContext;