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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.media.SoundMixer var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; function openfl_media_SoundTransform() {return require("./../../openfl/media/SoundTransform");} function HxOverrides() {return require("./../../HxOverrides");} // Constructor var SoundMixer = function(){} // Meta SoundMixer.__name__ = "openfl.media.SoundMixer"; SoundMixer.__isInterface__ = false; SoundMixer.prototype = { }; SoundMixer.prototype.__class__ = SoundMixer.prototype.constructor = $hxClasses["openfl.media.SoundMixer"] = SoundMixer; // Init Object.defineProperty(SoundMixer,"soundTransform",{ get : function() { return SoundMixer.get_soundTransform(); }, set : function(value) { return SoundMixer.set_soundTransform(value); }}); // Statics SoundMixer.areSoundsInaccessible = function() { return false; } SoundMixer.stopAll = function() { var i = SoundMixer.__soundChannels.length; while(i > 0) { --i; SoundMixer.__soundChannels[i].stop(); } } SoundMixer.__registerSoundChannel = function(soundChannel) { SoundMixer.__soundChannels.push(soundChannel); } SoundMixer.__unregisterSoundChannel = function(soundChannel) { (HxOverrides().default).remove(SoundMixer.__soundChannels,soundChannel); } SoundMixer.get_soundTransform = function() { return SoundMixer.__soundTransform; } SoundMixer.__unregisterSoundChannelByBuffer = function(buffer) { var i = SoundMixer.__soundChannels.length; while(i > 0) { --i; var channel = SoundMixer.__soundChannels[i]; if(channel.__audioSource.buffer == buffer) { channel.stop(); } } } SoundMixer.set_soundTransform = function(value) { SoundMixer.__soundTransform = value.clone(); var _g = 0; var _g1 = SoundMixer.__soundChannels; while(_g < _g1.length) { var channel = _g1[_g]; ++_g; channel.__updateTransform(); } return value; } SoundMixer.MAX_ACTIVE_CHANNELS = 32 SoundMixer.__soundChannels = [] SoundMixer.__soundTransform = new (openfl_media_SoundTransform().default)() // Export exports.default = SoundMixer;