openfl
Version:
A fast, productive library for 2D cross-platform development.
86 lines (70 loc) • 2.36 kB
JavaScript
// Class: openfl.media.SoundMixer
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
function openfl_media_SoundTransform() {return require("./../../openfl/media/SoundTransform");}
function HxOverrides() {return require("./../../HxOverrides");}
// Constructor
var SoundMixer = function(){}
// Meta
SoundMixer.__name__ = "openfl.media.SoundMixer";
SoundMixer.__isInterface__ = false;
SoundMixer.prototype = {
};
SoundMixer.prototype.__class__ = SoundMixer.prototype.constructor = $hxClasses["openfl.media.SoundMixer"] = SoundMixer;
// Init
Object.defineProperty(SoundMixer,"soundTransform",{ get : function() {
return SoundMixer.get_soundTransform();
}, set : function(value) {
return SoundMixer.set_soundTransform(value);
}});
// Statics
SoundMixer.areSoundsInaccessible = function() {
return false;
}
SoundMixer.stopAll = function() {
var i = SoundMixer.__soundChannels.length;
while(i > 0) {
--i;
SoundMixer.__soundChannels[i].stop();
}
}
SoundMixer.__registerSoundChannel = function(soundChannel) {
SoundMixer.__soundChannels.push(soundChannel);
}
SoundMixer.__unregisterSoundChannel = function(soundChannel) {
(HxOverrides().default).remove(SoundMixer.__soundChannels,soundChannel);
}
SoundMixer.get_soundTransform = function() {
return SoundMixer.__soundTransform;
}
SoundMixer.__unregisterSoundChannelByBuffer = function(buffer) {
var i = SoundMixer.__soundChannels.length;
while(i > 0) {
--i;
var channel = SoundMixer.__soundChannels[i];
if(channel.__audioSource.buffer == buffer) {
channel.stop();
}
}
}
SoundMixer.set_soundTransform = function(value) {
SoundMixer.__soundTransform = value.clone();
var _g = 0;
var _g1 = SoundMixer.__soundChannels;
while(_g < _g1.length) {
var channel = _g1[_g];
++_g;
channel.__updateTransform();
}
return value;
}
SoundMixer.MAX_ACTIVE_CHANNELS = 32
SoundMixer.__soundChannels = []
SoundMixer.__soundTransform = new (openfl_media_SoundTransform().default)()
// Export
exports.default = SoundMixer;