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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.media.SoundLoaderContext var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; // Constructor var SoundLoaderContext = function(bufferTime,checkPolicyFile) { if(checkPolicyFile == null) { checkPolicyFile = false; } if(bufferTime == null) { bufferTime = 1000; } this.bufferTime = bufferTime; this.checkPolicyFile = checkPolicyFile; } // Meta SoundLoaderContext.__name__ = "openfl.media.SoundLoaderContext"; SoundLoaderContext.__isInterface__ = false; SoundLoaderContext.prototype = { }; SoundLoaderContext.prototype.__class__ = SoundLoaderContext.prototype.constructor = $hxClasses["openfl.media.SoundLoaderContext"] = SoundLoaderContext; // Init // Statics // Export exports.default = SoundLoaderContext;