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openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.display._internal.SimplexNoise2D var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; var $import = require("./../../../import_stub").default; var $extend = require("./../../../extend_stub").default; function openfl_display__$internal_AbstractNoise() {return require("./../../../openfl/display/_internal/AbstractNoise");} function Std() {return require("./../../../Std");} // Constructor var SimplexNoise2D = function(seed,octaves,channels,grayScale,falloff,stitch,stitch_threshold) { if(stitch_threshold == null) { stitch_threshold = 0.05; } if(stitch == null) { stitch = false; } (openfl_display__$internal_AbstractNoise().default).call(this,seed,octaves,channels,grayScale,falloff,stitch,stitch_threshold); this.p_perm = []; var _g = 0; while(_g < 512) { var i = _g++; this.p_perm[i] = SimplexNoise2D.P[i & 255]; } } // Meta SimplexNoise2D.__name__ = "openfl.display._internal.SimplexNoise2D"; SimplexNoise2D.__isInterface__ = false; SimplexNoise2D.__super__ = (openfl_display__$internal_AbstractNoise().default); SimplexNoise2D.prototype = $extend((openfl_display__$internal_AbstractNoise().default).prototype, { fill: function(bitmap,_scale_x,_scale_y,_scale_z) { var width = bitmap.width; var height = bitmap.height; var octaves = this.octaves; var octaves_frequencies = this.octaves_frequencies; var octaves_persistences = this.octaves_persistences; var isRed = (1 & this.channels) == 1; var isGreen = (2 & this.channels) == 2; var isBlue = (4 & this.channels) == 4; var channels = 0; if(isRed) { ++channels; } if(isGreen) { ++channels; } if(isBlue) { ++channels; } var grayscale = this.grayscale; var stitch_w = (Std().default).int(this.stitch_threshold * width); var stitch_h = (Std().default).int(this.stitch_threshold * height); var _g = 0; var _g1 = height; while(_g < _g1) { var py = _g++; var py_delta_g = py - 10.0; var py_delta_b = py + 10.0; var _g2 = 0; var _g11 = width; while(_g2 < _g11) { var px = _g2++; var color1 = 0.0; var color2 = 0.0; var color3 = 0.0; var px_delta_g = px - 10.0; var px_delta_b = px + 10.0; var _g3 = 0; var _g12 = octaves; while(_g3 < _g12) { var i = _g3++; var frequency = octaves_frequencies[i]; var persistence = octaves_persistences[i]; color1 += this.noise(px * (1.0 / _scale_x) * frequency,py * (1.0 / _scale_y) * frequency) * persistence; if(!grayscale) { if(1 < channels) { color2 += this.noise((px + px_delta_g) * (1.0 / _scale_x) * frequency,(py + py_delta_g) * (1.0 / _scale_y) * frequency) * persistence; } if(2 < channels) { color3 += this.noise((px + px_delta_b) * (1.0 / _scale_x) * frequency,(py + py_delta_b) * (1.0 / _scale_y) * frequency) * persistence; } } } var color = 0; if(grayscale) { color = this.color(color1,color1,color1); } else if(isRed && isGreen && isBlue) { color = this.color(color1,color2,color3); } else if(isRed && isGreen) { color = this.color(color1,color2,null); } else if(isRed && isBlue) { color = this.color(color1,null,color2); } else if(isGreen && isBlue) { color = this.color(null,color1,color2); } else if(isRed) { color = this.color(color1,null,null); } else if(isGreen) { color = this.color(null,color1,null); } else if(isBlue) { color = this.color(null,null,color1); } if(this.stitch) { color = this.stitching(bitmap,color,px,py,stitch_w,stitch_h,width,height); } bitmap.setPixel32(px,py,color); } } }, noiseToColor: function(noise) { return (Std().default).int((noise * this.persistence_max + 1.0) * 0.5 * 255); }, noise: function(xin,yin) { var n0; var n1; var n2; var sqrt3 = Math.sqrt(3.0); var f2 = 0.5 * (sqrt3 - 1.0); var s = (xin + yin) * f2; var i = this.fastfloor(xin + s); var j = this.fastfloor(yin + s); var g2 = (3.0 - sqrt3) / 6.0; var t = (i + j) * g2; var X0 = i - t; var Y0 = j - t; var x0 = xin - X0; var y0 = yin - Y0; var i1; var j1; if(x0 > y0) { i1 = 1; j1 = 0; } else { i1 = 0; j1 = 1; } var x1 = x0 - i1 + g2; var y1 = y0 - j1 + g2; var x2 = x0 - 1.0 + 2.0 * g2; var y2 = y0 - 1.0 + 2.0 * g2; var ii = i & 255; var jj = j & 255; var gi0 = this.p_perm[ii + this.p_perm[jj]] % 12; var gi1 = this.p_perm[ii + i1 + this.p_perm[jj + j1]] % 12; var gi2 = this.p_perm[ii + 1 + this.p_perm[jj + 1]] % 12; var t0 = 0.5 - x0 * x0 - y0 * y0; if(t0 < 0) { n0 = 0.0; } else { t0 *= t0; n0 = t0 * t0 * this.dot2d(SimplexNoise2D.grad3[gi0],x0,y0); } var t1 = 0.5 - x1 * x1 - y1 * y1; if(t1 < 0) { n1 = 0.0; } else { t1 *= t1; n1 = t1 * t1 * this.dot2d(SimplexNoise2D.grad3[gi1],x1,y1); } var t2 = 0.5 - x2 * x2 - y2 * y2; if(t2 < 0) { n2 = 0.0; } else { t2 *= t2; n2 = t2 * t2 * this.dot2d(SimplexNoise2D.grad3[gi2],x2,y2); } return 70.0 * (n0 + n1 + n2); } }); SimplexNoise2D.prototype.__class__ = SimplexNoise2D.prototype.constructor = $hxClasses["openfl.display._internal.SimplexNoise2D"] = SimplexNoise2D; // Init // Statics SimplexNoise2D.__meta__ = { obj : { SuppressWarnings : ["checkstyle:FieldDocComment"]}, statics : { P : { SuppressWarnings : ["checkstyle:ConstantName"]}}} SimplexNoise2D.grad3 = [[1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0],[1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1],[0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1]] SimplexNoise2D.P = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180] // Export exports.default = SimplexNoise2D;