openfl
Version:
A fast, productive library for 2D cross-platform development.
46 lines (27 loc) • 1.29 kB
JavaScript
// Class: openfl.display.GraphicsShaderFill
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
function openfl_display_IGraphicsFill() {return require("./../../openfl/display/IGraphicsFill");}
function openfl_display_IGraphicsData() {return require("./../../openfl/display/IGraphicsData");}
// Constructor
var GraphicsShaderFill = function(shader,matrix) {
this.shader = shader;
this.matrix = matrix;
this.__graphicsDataType = 8;
this.__graphicsFillType = 4;
}
// Meta
GraphicsShaderFill.__name__ = "openfl.display.GraphicsShaderFill";
GraphicsShaderFill.__isInterface__ = false;
GraphicsShaderFill.__interfaces__ = [(openfl_display_IGraphicsFill().default),(openfl_display_IGraphicsData().default)];
GraphicsShaderFill.prototype = {
};
GraphicsShaderFill.prototype.__class__ = GraphicsShaderFill.prototype.constructor = $hxClasses["openfl.display.GraphicsShaderFill"] = GraphicsShaderFill;
// Init
// Statics
// Export
exports.default = GraphicsShaderFill;